Team: TITAN pbp characters

Karl Green

First Post
OK as my email is not working very good, post your characters here. I trust we will try not to meta game to much. Please limit OCC to the Talking the Talk thread. Thanks, Karl
 

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Ultimate Arsenal

ARSENAL, PL: 8, Wise-Cracking Weapons-Expert, Name: Roy Harper, Male, Size: Medium; INIT: +8, DEF 20/15; SPEED ; MELEE +8, RANGED +11, MENTAL +8, SV: DMG +2 (+6 evasion), FORT +2, REF +6, WILL +1; STR 12, DEX 18, CON 14, INT 13, WIS 13, CHA 12.

SKILLS: Acrobatics* +10/6, Balance +8/4, Bluff +10/5, Craft:Weapons +9/5, Demolitions* +5/1, Diplomacy +7/2, Disable Dev* +5/1, Disguise +7/2, Drive* +9/5, Escape Artist +8/4, Hide +8/4, Innuendo* +8/3, Intimidate +7/2, Listen +5/4, Move Silent +8/4, Open Lock* +9/5, Repair* +5/1, Search +8/4, Sleight/Hand* +11/7, Spot +5/4, Survival +5/4, Taunt +7/2.

FEATS: Attack Focus(Bow), Blind Fight, Bullseye, Dead Aim, Dodge, Evasion, Expertise, Far Shot, Improved Dead Aim, Improved Precise Shot, Lightning Reflexes, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Ranged Disarm, Rapid Shot, Ricochet Attack, Surprise Strike, Throwing Mastery.

POWERS:
WEAPON [+5] [SOURCE: SUPER SCIENCE], Swinging [+5], Dazzle, Slick, Snare, Dual Damage,
TELESCOPIC SENSE (VISION) [+4] [SOURCE: TRAINING], Super-Senses [+4], Super-Dexterity [+4], (Flaws: No Defense, No Reflex), Super-Charisma [+4], Super-Intelligence [+3].

WEAK: Addiction (will save dc 20 or fatigued), Quirk (braggart) (compulsivley reveals actions).

COST: abilities 22, combat 31, skills 6, feats 40, powers 33, weakness -12, total 120.
 

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the Ultimate TERRA

She's still rough...

TERRA,
PL: 9, Earth Elementalist, Name: Tara Markov, female, Size: Medium; INIT: +2, DEF 16/14; SPEED 30, RAPID TUNNELLING 20, FLIGHT 20; MELEE +5, RANGED +8, MENTAL +5, SV: DMG +1, FORT +1, REF +2, WILL -1; STR 9, DEX 14, CON 12, INT 10, WIS 9, CHA 16.



SKILLS: Acrobatics* +9/7, Balance +6/4, Bluff +9/6, Diplomacy +6/3, Disguise +5/2, Innuendo* +6/3, Intimidate +5/2, Jump +1/2, Sleight/Hand* +5/3, Taunt +5/2.



FEATS: Power Attack, Attractive, Move-By Attack, Surprise Strike.



POWERS: Elemental Control (unrefined Earth) [+9] [Source: Alien], E: Telekinesis (move: 25.6 tons) [+9], Can lift others with Ranged Atk., PS: Lifting x2 (102.4 Tons) [+2], E: Elemental Movement [+4], E: Tunnelling [+4], PS: Rapid Tunnelling [+4], PS: Flight (on floating Earth) [+4], PS: Passengers [+4], E: Elemental Shield [+8], E: area (x3, as Force Field) [+4], E: Elemental Blast [+5], E: Create Elemental (as Animation) [+8], PS: Create Element (drop = Reflex SV) [+9], E: area (30' radius) [+6], PS: Elemental Snare (Reflex SV) [+9], E: area (30' radius) [+6], PS: Suffocate (Fort SV) [+9], PS: Destroy Element [+9], PS: Detect - Seismic Vibrations & Faults [+9].



WEAK: Quirk (fanatical) (will save to resist direct orders).



COST: abilities 10, combat 26, skills 12, feats 10, powers 87, weakness -10, total 135.
 

Ultimate Robin

Robin: PL8; Init +9 (+5 Dex, Imp Init); Defense 20 (+5 base, +5 Dex)/19 flat-footed (+4 Combat Reflexes); Spd 30; Atk +12 melee (+6S/Staff); +12 ranged (+4L/Razorwings); SV Dam +1 Fort +1 Ref +11 Will +2; Str 14 (+2) Dex 20 (+5) Con 12 (+1) Int 16 (+3) Cha 12 (+1).

Skills: Acrobatics +14, Balance +12, Computers +6, Disable Device +5, Drive +6, Escape Artist +6, Gather Information +3, Hide +10, Intimidate +4, Jump +10, Listen +5, Move Silently +10, Open Lock +7, Pilot +6, Search +5.

Feats: Attack Finesse, Dodge, Evasion, Expertise, Improved Initiative, Instant Stand, Lightening Reflexes, Power Attack, Rapid Strike, Takedown Attack, Move-by Attack, Whirlwind Attack.

Powers/Training: Intense Training +4 (Amazing Save: Reflex +4; Extra Combat Sense. Cost 8pp)

Equipment: Armor +5 (Cost 5pp), Bo staff +4S (Extra: Deflection; Cost 8pp), Utility Belt +6 (Gadgets +6; Cost 6pp), Razorwings +4 (Extra: Multi-fire, Flaw: Uses (8); Cost 4pp), Starlite Lens Mask (Dark Vision; Cost 1pp).


Skills: Knowledge: Supervillains +5

Weakness: Antagonist (Major)

Cost: Attributes (24), BAB (21), Def (10), Skills (17), Feats (26), Powers (8), Equipment (24) Weaknesses (-10) = Cost 120
 
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Ultimate Hawk

HAWK
Warrior of Chaos
PL: 9

Name: Henry "Hank" Hall
Size: Medium
Gender: Male
Height: 6'3"
Weight: 225
Hair: Sandy Brown
Eyes: Brown
Occupation: Adventurer/Student
Base of Ops: Washington D.C. Area; Elmond, Virginia

ABILITIES
STR 18 +4
DEX 16 +3
CON 18 +4
INT 10 0
WIS 12 +1
CHA 10 0

SAVES
DMG +10
FORT +4
REF +3
WILL +1

MOVEMENT
INIT +3
SPEED 30/60/120

COMBAT
BASE DEF 19
DEF 19
FLAT 16

BASE ATT: 8
MELEE +12
RANGED +11


SKILLS
Acrobatics +4
Balance +4
Climb +5
Move Silently +4
Pilot +4
Spot +2
Survival +2
Swim +5

FEATS
Attack Focus : Melee
Identity Change
Improved Critical
Improved Grapple


POWERS
Amazing Save: Damage [+5]
Super Strength [+8]
Leaping [+8]
Regeneration [+6]

COST
abilities [24]
base att [24]
base def [12]
skills [8]
feats [10]
powers [57]
total [135]
unspent [0]
 

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Ultimate Dove

DOVE
Disciple of Order
PL: 8

Name: Donald "Don" Hall
Size: Medium
Gender: Male
Height: 5'11"
Weight: 195
Hair: Dirty Blonde
Eyes: Blue
Occupation: Adventurer/Student
Base of Ops: Washington D.C. Area; Elmond, Virginia

ABILITIES
STR 12 +1
DEX 16 +3
CON 14 +2
INT 16 +3
WIS 14 +2
CHA 14 +2

SAVES
DMG +2 [+3]
FORT +2
REF +3
WILL +2

MOVEMENT
INIT +7
SPEED 30/60/120

COMBAT
BASE DEF 19
DEF 19
FLAT 16

BASE ATT: 3
MELEE +4
RANGED +6


SKILLS
Acrobatics +6
Balance +6
Diplomacy +5
Disable Device +6
Escape Artist +6
Gather Information +5
Innuendo +5
Listen +5
Medicine +5
Move Silently +6
Read Lips +6
Search +6
Sense Motive +5
Sleight of hand +5


FEATS
Expertise

Dodge
Evasion, Improved Stand
Improved Initiative
Identity Change
Improved Disarm,
Improved Grapple
Photographic Memory


POWERS
Combat Sense [+3]
Deflection [+6]
Flight [+8]
Healing [+5]


COST
abilities [26]
base att [9]
base def [2/3]
skills [14]
feats [20]
powers [39]
total [120]
unspent [0]
 
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Raven
Concept: Empath; Half demon
Sex: Female
Size: Medium

STR: 10
DEX: 12
CON: 14
INT: 14
WIS: 20
CHA: 16

Initiative: +1
Defense: 16
Defense (Flat footed): 15
Defense (Mental): 31
Speed: 30 ft

Base Attack: 5
Melee: +5
Range: +6
Mental: +15

Damage: +2
Fort: +2
Reflex: +1
Will: +11

Skills:
Concentration: 2/+18
Diplomacy: 4/+7
Knowledge occult: 4/+6
Medicine: 1/+17
Language: Demon tongue: 2/+4

Feats:
Indomitable Will, True Sight, See Invisible, Rapid Healing, trance, Psychic awareness, Power stunt: Mental blast (telepathy), Power stunt: Portal (Teleportation).

Powers:
-Energy Field: Darkness +10 (Source: Alien, demon heritage; extra: Energy blast, Flight, Protection) Cost 50 pp
-Healing: +10 (Source: Alien, mystical; extra: Regeneration, Super-Wisdom; flaw: Device: Chakra; Empathic Healing) Cost 30 pp
-Telepathy +6 (Source: Alien, mystical; stunt: Mental blast; extra: Amazing Save: Will; flaw: Device: Chakra, Empathy only) Cost 6 pp
-Teleportation +5 (Source: Alien; stunt: portal; extra: Extended teleport; flaw: extended only) Cost 10 pp
-Postcognition +2 (Source: Alien; extra: Precognition; Flaw: Uncontrolled) Cost 6 pp

Weakness: Adversary (Father, major) (-10 pp)


Stats: 26 pp
Combat: 25 pp
Skills: 6 pp
Feats: 16 pp
Powers: 102
Weakness: -10
Total: 165
 

Cat's Eye, PL: 9, Name: Catherine Pantha, Female, Size: Medium; INIT: +9, DEF 27/18; SPEED 55(Running), 25(Climbing/Leaping); MELEE +7, RANGED +7, MENTAL +3, SV: DMG +8, FORT +8, REF +9, WILL +0; STR 14, DEX 18, CON 16, INT 10, WIS 10, CHA 14.

SKILLS: Hide +13/4, Move Silent +13/4, [Bluff +10], [Diplomacy +10]
* []=affected by feats

FEATS: Attack Finesse(Bow), Attractive, Dark Vision, Rapid Strike, Scent

POWERS:
Feline +5[Effects: Natural Weapon, Running, Super Cha, Super Con, Super Dex, Super Str; Power Stunts: Climbing, Leaping, Penetrating Attack(claws); 13pp; 76pp]

Weakness:
Quirk, minor 2pts: Dog Rage, dogs don't like Kitty, and she does not like them at all, they bark at her, she hisses at them, not a nice sight.

Catherine Pantha was a normal, if a bit shy, school girl, she went to class when she was suppoused to, she hung out with her friends when she was suppoused to, and was pretty much a regular teenager. Then something happened to her on a field trip, only, no one actually knows what happened. She woke up in the middle of the night in an ally in the industrial center of the city where some of the less scrupulous companies dumped things. Stumbling around woozily she made it to a police station before passing out again, she hadn't even caught the weird looks she had been getting from the cops.

When she woke up again, she was in the hosptial and feeling better, better then she had ever felt actually, but that was no comfort because she saw what she looked like now. She looked like a mix between a girl and a cat, with cat ears, a tail, even her hands had cat claws, and her eyes wouldn't have been out of place on a tabby. Crying, she found out that her mom had been to the hospital and left already, not wanting an animal for a daughter, not that she had liked her daughter very much as a human, this was just an excuse to get rid of her. Her mother had signed her over to the DOE as a ward of the state. The Field Trip was on a Friday, Kitty was signed over to the DOE on Saturday and on her way to the Team: Titan Academy that same day with just the clothes on her back. Even her clothes weren't in the best shape since the change of her form had poked holes and made a few rips. Its been less then 2 days since the change and the girl is despairing about being rejected by her mom, thinking that she is hideous now, and wondering just what the heck happened to her over the course of the day she cannot remember.

notes: I don't particularly like the name Pantha, and since this is an ultimates type version and I worked it in anyway, I hope thats fine. I stuck with the main theme of the character being an experiment and wanting to know who did it to her, why, etc.
 

Cyborg

Cyborg PL9; Vic Stone; Concept: Cyborg Hero; SEX: male; SZ: Md; INIT: +2; DEF 17/15 (Mental 16); SPD: 70ft/leaping 40ft; Melee +9 (unarmed +10S/L) Range +7 (sonic blast +8S/L); SV: Dmg: +4, Fort: +4, Reflex: +2, Will: +1; STR 18, DEX 14, CON 18, INT 18, WIS 12, CHA 12
SKILLS: Acrobatics 1/+3, Balance 1/+3, Computers 4/+24*, Craft (electronics) 1/+5. Intimidation 2/+12, Repair 4/+8, Science (cyborg-tech) 8/+12
FEATS: Dark Vision, Power Attack, Ultra-Hearing
POWERS: Protection +8 (source: Super-science; flaw: Obvious (looks like armor/ cyborgnetics); extra: Data-link (+2 to Computer/level*), Energy Blast (Sonic Energy Beam), Leap, Running, Super-Strength [only +6]; Stunt: Dual-damage (for strength and energy beam); total: 62pp)
WEAKNESS: Disturbing (-3 Bluff/Diplomacy do to cyborgnetic look) [-5pp]
Attributes 32 +BAB 15 +BDB 10 +Skills 15 +Feats 6+Powers 62 -5 Weakness = 135 Total
*Computer and Science skills are 2:1, Data-link doubles its bonus to Computers skills (yes this exceeds stacking ranks, but that's cool)
CARRYING (tons): light 3,2, medium 6,4, heavy/overhead 9,6, off ground 19,2, push/drag 96

Background (shamelessly stolen from Titans' Tower):

Victor (Vic) Stone grew up surrounded by science. As the only son of research scientists Silas and Elinore Stone, Victor was pushed and trained to follow in his parents' footsteps. While experimenting on ways to boost human intelligence, they used Vic as a subject, which bestowed him with an IQ of 170. Silas and Elinore Stone's pursuit of science unfortunately blinded them to their son's need for a normal childhood.

Young Vic got into trouble when he began hanging around with the wrong crowd, which included a youth named Ron Evers, who got Vic into trouble several times. Victor remained Ron's friend because he had no one else, his actions stimulated by his loneliness and lack of attention from his father.

Thanks to Elinore's persuasion, Silas allowed Vic to attend public high school, where he immediately began making friends and showing great athletic potential. Vic met his first girlfriend, Marcy Reynolds, and trained very hard in the hopes of going to the Olympics. Silas was angered by Victor's athletic plans because he wanted his son to pursue a career in the sciences; he did not think in terms of what Victor might want. This disagreement created a large rift between Vic and Silas and laid the groundwork for future tensions.

One day Vic happened to visit his parents at S.T.A.R. Labs. They were working on two projects: a long-range inter-dimensional study and observation project, and the development of cybernetic body parts for physically disabled soldiers. While observing another dimension, Silas accidentally let a blob-like creature slither through the dimensional barrier. The entity killed Elinore and critically wounded Vic before Silas could activate the recall button and send it back.

Determined not to let his son meet the same fate his wife did, a desperate and unauthorized Silas used the untested cybernetic technology to rebuild Vic's body with a frame of enforced molybdenum steel, special polymers and plastics. Vic survived, and Cyborg was born.
 

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