Team: TITAN

Probably our only choice against him is to try to overwelm him with sheer numbers and try to keep him occupied so that Raven can hopefully recover and 'fight fire with fire' with her own abilities. I don't really see any other alternative way to combat him since Raven is the only mentalist on our team =/
 

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Possibly taunt him, but his will save seems like it would be too high. Shrug, my suggestion, grab a bookshelf and ram it into him, keep it between him and you. Maybe he has Mind control flawed to gaze. Either way, I get to go before he does next turn, so hopefully I can hurt him bad enough to stun him.
 

Right. Through sheer numbers - some of us should be able to get on him and hopefully at least one of us will do some good damage to him - it's a nice thought anyways "Go Team!" =)
 


If you are that worried Dark Nemisis, just use Extraordinary effort. You use up all of your hero points, and if you are willing, can take fatigued, exhausted, and finally unconscious to each add 1 more pt. So if you had 3HP left, and were willing to go unconscious, you could do a mental blast @ +12 higher then normal, I doubt he could make a save vs that.
 

Well you can't use extra effort to recover from 'Disable' any faster I afraid :( so Raven is stuck for a while...

AND you can't use more then 1 HP a round :D
 
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Karl Green said:
AND you can't use more then 1 HP a round :D

Thats up to you, but, here is a bit more info by Steve Kenson on the subject of Extra Effort and Extraordinary Effort.


Extraordinary Effort
Extra effort and hero points allow characters to accomplish a lot. However, there are those times when even extra effort isn’t enough and extraordinary effort is called for. In these cases, you may wish to use the following option.

Once per adventure (more or less at the GM’s discretion) a player can decide to use extraordinary effort. The player may spend any or all of the character’s remaining hero points as well as up to three fatigue results (which renders a normal character unconscious). These can apply to any of their normal uses, and the benefits stack. So a hero who uses extraordinary effect, expending three hero points and suffering two fatigue results can apply five levels of extra effort to a task. The player cannot spend hero points (if there are any remaining) to offset the fatigue from extraordinary effort.

Another question is: How do you handle those occasions where a hero pushes his powers so far he actually risks injury or even death? If you want, you can take the guidelines for extraordinary effort from last month's Super-Vision and extend them: for each additional "level" of effort, the character suffers a damage condition: disabled, dying, and finally dead. So a hero using extraordinary effort could expend all his remaining Hero Points, all his fatigue levels, and then begin suffering damage as well, allowing for a serious increase in power! Of course, although it's a great trick, it’s not something heroes can pull off very often!
 

Nuke261 said:
Man, just shows everyone is different.

The game is fun and fast paced but I am just keeping up! I feel like the last guy to post, every time.

Nuke

I guess I am having trouble keeping up too. I only have computer access at work. Since I have two days off a week there is two days where I cant post. I also never can tell if I will have a crazy night and not get online even at work. I have really enjoyed the game thus far, but I am not used to *having* to post every day an since I cant post every day and really dislike being NPCd I think I may have to gracefully bow out of this one guys.
 

So, GMy, when's the turn going to be resolved? Usually you would have posted a couple of hours ago already =/

You're slacking! =D

I know. Patience is a virture **Sigh** =(
 

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