Team: TITAN

hero4hire said:
I guess I am having trouble keeping up too. I only have computer access at work. Since I have two days off a week there is two days where I cant post. I also never can tell if I will have a crazy night and not get online even at work. I have really enjoyed the game thus far, but I am not used to *having* to post every day an since I cant post every day and really dislike being NPCd I think I may have to gracefully bow out of this one guys.

:(
so who turned into NPCs by now? Sorry to hear that, we're loosing some real cool characters.
 

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hero4hire said:
I am not used to *having* to post every day an since I cant post every day and really dislike being NPCd

The reason for that is that we are 'timelocked' (or whatever you want to call combat rounds). Karl just wants to keep the combat moving to get it resolved. 1 round a day is good for a PBP game IMHO. After combat is over, the game should return to it's normal pace.

I actually feel the opposite way you do. I want to post more than once each day as long as I have someone to interact with, but with the game locked down into combat rounds, I am limited to only posting once a day until it is resolved and game time returns to the normal pace.
 

Elfy said:
The reason for that is that we are 'timelocked' (or whatever you want to call combat rounds). Karl just wants to keep the combat moving to get it resolved. 1 round a day is good for a PBP game IMHO. After combat is over, the game should return to it's normal pace.

I actually feel the opposite way you do. I want to post more than once each day as long as I have someone to interact with, but with the game locked down into combat rounds, I am limited to only posting once a day until it is resolved and game time returns to the normal pace.

I totally understand and support what and why Karl is doing things. I just cant be on enough to keep up. If I could, I would. I dont want to slow things down for players (like yourself) who are enjoying it and can keep up. Neither do I want to be NPCd, when I miss a day or two.

I have absolutely no Ill feelings about anything, love the game, but the only way I can see to resolve things is to stop playing.
 

Myself - I don't mind my character being NPCed if I'm unable to post for whatever reason and I would be holding up the game - although that should be a very usual event for me - such as my internet connection being down all day or something equally rare.

But if that's how you feel about it, then it's then that's how you feel about it. Good luck with your future gaming prospects - maybe we'll play together again sometime in another game =*(
 

hero4hire said:
I have absolutely no Ill feelings about anything, love the game, but the only way I can see to resolve things is to stop playing.

I wouldn't drop the game H4H, it looked like you were having fun. Karl works very hard to get combats resolved quickly (at least for pbps) - something I can tell you from my pbp gamemastering experience can really bog down a game.

It seems like his npc actions make sense, and I really liked the way you were handling your character. Don't go!!

Keia
 

hey hero4hire I hope you don't drop out also. Maybe we can work something out so you can declear your actions and post a few rolls? I hate NPC anyone and the battle is ALMOST over :D so hopefully you could get back in full swing
 

Super Girl said:
OOC:I thought stunned meant that they were stunned and had said penalties until after they spent 1 full round stunned and then came back around to their turn? Meaning that they lose 1 full turn, and the turn after that they return to normal. How did Psimon shake off 2 stuns in 1 round and still take any action at all (Stunned condition does not allow free actions)? How did Gizmo shake off a stun after he had already spent a villian point?

If this is a house rule of yours, tell us what the rule is.

Stunned result on the damage save means the target is stunned for 1 round. The character cannot take any action(including free actions and sustaining powers) and loses any dodge bonus to defense. Attackers gain a +2 to hit stunned characters.

Also: are the massive damage rolls only for mooks?

Hmm re-reading Stunned I see you point, part of it that is not really clear (at least to me, but then I am easy to confuse). I have always played it that you are 'stunned' until your next action because I don't get the whole 'stunned for 1 round'. Does that mean that if I react on initiative 20, and I am stunned on Initaitive 4, then I am flat-footed, etc until 4 of the next initiative. Then on 4 I am not flat-footed and can take free actions or do I wait all the way to 20 again? Or if I react on 4, and I am Stunned on 20, then I am flat-footed until 4 of next round? It is just sort of weird to me SOOOO I tend to just thought of it as 'stunned until your next action', when you can take free actions and are not flat-footed. SOOO if I react in 4 and I am Stunned in 20, I still lose me action this turn, but I become 'stunned' on my 'next turned'. Sort of make sense or I am taking out my butt here

Also Massive Damage is only for Mooks this battle, after that I think I will use it for all.

Make sense?
 

Karl Green said:
Hmm re-reading Stunned I see you point, part of it that is not really clear (at least to me, but then I am easy to confuse). I have always played it that you are 'stunned' until your next action because I don't get the whole 'stunned for 1 round'. Does that mean that if I react on initiative 20, and I am stunned on Initaitive 4, then I am flat-footed, etc until 4 of the next initiative. Then on 4 I am not flat-footed and can take free actions or do I wait all the way to 20 again? Or if I react on 4, and I am Stunned on 20, then I am flat-footed until 4 of next round? It is just sort of weird to me SOOOO I tend to just thought of it as 'stunned until your next action', when you can take free actions and are not flat-footed. SOOO if I react in 4 and I am Stunned in 20, I still lose me action this turn, but I become 'stunned' on my 'next turned'. Sort of make sense or I am taking out my butt here

Also Massive Damage is only for Mooks this battle, after that I think I will use it for all.

Make sense?

Sounds all very reasonable for me. Apart from massive damage for everyone, I think it should not apply to Cassandra because ... well... I like her, yes that's a good reason
:cool: ;)
 

The way stunned is suppoused to work is that you lose your next turn, whenever that turn comes up. Here is an example:

Kitty Initiative 29
Psimon Initiative 4
Round 1

Kitty's Turn:
Kitty punches Psimon, and he fails his Damage save by 16, he spends a villian point and only fails by 6. Because he fails his save by more then 5 he is stunned.

Psimon's Turn: Psimon is stunned, he may take no actions including free actions. He cannot spend a villian point as he has already spent one this round.

Round 2
Kitty's Turn:
Kitty attacks Psimon again, this time gaining a +2 because Psimon is stunned, and he also loses all dodge bonuses to defense. She punches him again, and this time, even with the -1 modifier from the earlier hit, he makes his save.

Psimon's Turn:
Psimon can now act normally, and he regains the use of his dodge bonus
 

Karl Green said:
hey hero4hire I hope you don't drop out also. Maybe we can work something out so you can declear your actions and post a few rolls? I hate NPC anyone and the battle is ALMOST over :D so hopefully you could get back in full swing

Okay..thx all..I will give it go. I just dont want to impede anything. :heh:
 

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