Team: TITAN


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Hey Keia, I might have missed it and I am sorry... but yes there is room. Who are you interested in? I have made a few of them NPC but if you are interested in any of them, you can have them.

The ones I am using that are open are Aqualad, Argent, Beat Boy, Impulse, Raven, Risk, Starfire and Wondergirl (Cassie Sandsmark)

NOW you can choose someone else if you would like also
 

No problems Radiant, totally understand...

NOW I have some questions and comments for people, and I am going to use spoilers so please only those I have written to read please...



Nuke261
Two things; first Hawk's Claws [+5] and Super-Strength [+8] are over the stacking limits [+13], four over your 9PL. You could save 7 points (you list your powers as costing 63, but they cost 64 points). Second you need a +8 Base Attack Bonus or higher. YOU could use the points you save from claw to bump that to +8 and still have one point left over. Let me know



hero4hire
ok for Arsenal I have a couple of questions: First I think your Range Attack Bonus should be +9 and melee +6. This is because I am assuming your BAB is +5 correct? Also Improved Crit requires a BAB of +8. I only counted 38 points for your Feats, not 40. I might suggest Evasion (as your Reflex save is better then your Damage). Let me know
 

I guess I might give Wondergirl a go then. I don't know much about her yet, but I don't much care for the replacement/fake Supergirl that was part of the Teen Titans - I much prefer the original Supergirl.

I understand that Wondergirl can fly, has super-strength and durability, apparently has defection bracers like Wonder Woman, and has some form of lasso that has an electrical charge or something like that. Apparently she has some form of super-speed too?

What all can the lasso do? Just grab/tie up people? I guess it must be hard to escape from? Can she make it shock them after she lassos them? Can she shock them with it like an electric whip, or does she have to lasso them first? I guess it's supposed to be indestructable, but I have no idea how to make an object indestructable in MnM. I seem to need much help with her lasso =/
 
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Hey, one thing Effy... if you want to play Supergirl and say that she is a real native of that planet I am total cool with that. It might be interesting to play up that angle with a 'clone' in the group ;) Supergirl and Wondergirl will both be PL12. Again keep your Base Attack Bonus and Skills to PL5 levels (i.e. max skill ranks 8). Questions?

For Wondergirl...here is her Offical DC History (change as you will)

History
Wonder Girl is a precocious and outgoing girl named Cassandra "Cassie" Sandsmark. The daughter of noted archaeologist Helena Sandsmark, Cassie became a super-hero over her mother's objections.

During a battle with a clone of Doomsday, Cassie "borrowed" the Sandals of Hermes and the Gauntlet of Atlas from Wonder Woman (who was not using them at the time), which imbued her with super-powers. Donning a wig and goggles, Cassie became "Wonder Girl" twice this way, helping Wonder Woman defeat the Doomsday clone and other menaces. Her mother learned of her adventures and was very disapproving.

Great Zeus
Later, having been summoned to Mount Olympus by the gods themselves, Cassie boldly stole a moment of Zeus's time and asked him to give her super-powers of her own. Zeus was so impressed by the girl's courage and brashness that he did just that - granting Cassie her "fondest wish." Returned to Earth with incredible super-strength and the power of flight, Cassie permanently assumed the role of Wonder Girl. The gift came with one drawback: Due to her mother's disapproval, Helena Sandsmark had the ability to cancel out Cassie's powers.
Begrudgingly, Helena allowed Cassie to continue adventuring, and Cassie receiving training from Wonder Woman, Artemis and Donna Troy (the first Wonder Girl). As a sign of her support, Donna gave Cassie her old Wonder Girl outfit. Cassie doesn't feel she has earned the honor to wear it quite yet.
As Wonder Girl, Cassie trained alongside Wonder Woman and Artemis, learning a host of martial skills and how to better handle her powers. Wonder Girl soon joined the group of heroic sidekicks nicknamed Young Justice. A natural leader, the members of Young Justice often deferred to Cassie's judgment.
When Silver Swan attacked Cassie at her high school, she was forced into battle, thus exposing her dual identity to the world.
Shortly afterwards, Cassie searched for her biological father. At first, she thought it was Zeus, but when she confronted him, Zeus denied the allegations. Cassie's mother encouraged Cassie to locate her father - who was seemingly a normal man living an everyday life. But this 'normal man' was in possession of a specific gift Cassie gave to Zeus - suggesting Zeus had taken mortal form and was indeed Cassie's father. However, both Cassie and Helena Sandsmark remain in the dark about his true identity.

Powers
Wonder Girl possesses enhanced strength, speed and durability as well as the ability to fly. She also possesses a mystic lasso given to her by Ares. The lasso is seemingly indestructible and emits a lightning backlash. (NOTE it is not a truth lasso ;))
 

Oh and on how to make an object indestructable in MnM. I seem to need much help with her lasso... maybe we can take a page from the HERO system.

An Indestructable Device is unique and can not be replaced. If you lose it you have to find it again. You can't just find another one. So it could mean that it would be very hard to locate if it is lost
 

I am looking at both Wonder Girl II and Supergirl I at the moment, but about Wonder Girl, I am a little confused about Wonder Girl (and Wonder Woman for that matter). If she is supposed to be super-durable (she seems to manage fine against blows from super-strong opponents), that sounds like having the 'Protection' power linked to 'Super-Strength', but if she is so protected, why does she need 'Deflection' in the form of bracers to deflect bullets instead of them just bouncing off of her body like Supergirl does?

Also, about her lasso, what would it do in game terms? Obviously it would have the 'Device' flaw, but beyond that I have no idea of how to model such a device. Any suggestions?
 

Elfy said:
If she is supposed to be super-durable (she seems to manage fine against blows from super-strong opponents), that sounds like having the 'Protection' power linked to 'Super-Strength', but if she is so protected, why does she need 'Deflection' in the form of bracers to deflect bullets instead of them just bouncing off of her body like Supergirl does?


wow... good points.
I agree and here's how I'd build her...


Normal Guns are PR 3-4

I'd give her a protection Rank 3 (meaning she reduces a normal gun to PR "0" but STILL must make a damage save at 15).
I would then give her a VERY high Amazing Save - Damage 9 (maxing it out with her Protection 3 + Amazing Save Damage 9 = 12 Power Level)
And finally give her a high rank of Deflection for her bracelets.

the Bracelets basically give her a "first chance" to avoid NEEDING to make the Damage Save from a gun shot.

Doing this is the ONLY real way to make the bracelets relevent, which I highly think they SHOULD be.

Besides I see WW as not so much being able to bounce bullets off her chest as just take a licking and keep on ticking! But in essence she's still going to be able to resist most things that a high Protection would save her from...


that's how I'd do it...
hope that helps
-kev-
 

Hmmm...that makes a good deal of sense. Thank you. What about her lasso? I don't even know what it does/how it benefits her, let alone how to model it in game terms =/
 

Well Wondergirl's II lasso is kind of like a whip. It could just be a weapon, with Energy Field extra. It is up to you about what you want to do
 

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