skippy_the_witch
First Post
I am new to this board and all of it's forums. I apologize if I am posting this in the wrong place, but looking over things a bit, it looked like House Rules was the best place to post my questions.
I am currently running a psuedo-post apacalyptic technomagical D&D game with a Warhammer 40k and Gamma World style twist. By technomagical, I do not mean that there is technology and their is magic, and the two co-exist, like in Star Wars or Shadowrun. I mean a world where all of the technology is somehow based on magical principles. There is no chemistry, just alchemy. There is no physics as such, just magic. An example of technomagic would be an internal combustion engine would never exist, instead the pistons and the like of an engine would be moved my some form of magic, like a telekinesis spell. Many of the basic weapons, armor, and items I got from the excellent books Arsenal and Factory from Perpetrated Press. Add in the fact that I have always been facinated with the Eldar of Warhammer 40k (Space Elves) and the wonderful artwork from the various Codexes, which fit very well in my initial concepts, as most of the war gear of the Eldar is technomagic at its base (or psychically sensitive in some manner, same difference in 40k-- Psychic = Magic). Lastly, I came into a bunch of the 3rd ed Oriental Adventures books, which filled in the last few gaps in my campaign concepts, including the Shadow, Taint, and various Samurai as Aspect warriors and Shugenja as Warlocks.
Sorry to be so long winded. Now to my main question. Is there anybody out there who has any sort of NON-D20 Modern technomagical articles, forums, and/or downloads that might be available on this and other sites?
Also, I would like to hear from anybody who is currently running a technomagical campaign of any sort, especially if they are using Arsenal/Factory books in their campaign, and any advice they might have.
Thanks again,
skippy
I am currently running a psuedo-post apacalyptic technomagical D&D game with a Warhammer 40k and Gamma World style twist. By technomagical, I do not mean that there is technology and their is magic, and the two co-exist, like in Star Wars or Shadowrun. I mean a world where all of the technology is somehow based on magical principles. There is no chemistry, just alchemy. There is no physics as such, just magic. An example of technomagic would be an internal combustion engine would never exist, instead the pistons and the like of an engine would be moved my some form of magic, like a telekinesis spell. Many of the basic weapons, armor, and items I got from the excellent books Arsenal and Factory from Perpetrated Press. Add in the fact that I have always been facinated with the Eldar of Warhammer 40k (Space Elves) and the wonderful artwork from the various Codexes, which fit very well in my initial concepts, as most of the war gear of the Eldar is technomagic at its base (or psychically sensitive in some manner, same difference in 40k-- Psychic = Magic). Lastly, I came into a bunch of the 3rd ed Oriental Adventures books, which filled in the last few gaps in my campaign concepts, including the Shadow, Taint, and various Samurai as Aspect warriors and Shugenja as Warlocks.
Sorry to be so long winded. Now to my main question. Is there anybody out there who has any sort of NON-D20 Modern technomagical articles, forums, and/or downloads that might be available on this and other sites?
Also, I would like to hear from anybody who is currently running a technomagical campaign of any sort, especially if they are using Arsenal/Factory books in their campaign, and any advice they might have.
Thanks again,
skippy