Lanefan
Victoria Rules
The post I was replying to (maybe indirectly) was talking about some players tracking all the minutae of information the party learned, something the poster "didn't care" about doing and saw as tedious. Along with mapping and treasury, this sort of thing is essential; even more so in a game where post-game logs aren't done and the party's info is reliant on player memory and note-taking.Have you ever known a group where one person tracks everyone's encumbrance or components? I've never even heard of such a group. That works fine for some aspects, like mapping, but it certainly isn't a panacea for tedium.
And if only one person is interested in doing this, that one person is inevitably - and IMO unfairly - going to get stuck with it; because in the end everyone is going to want that it be done even if they can't be arsed to do it themselves.
See, to me this is a good example of something that has been sadly lost over the editions; because while you're holed up the enemies are doing stuff (or are themselves recovering, whichever). You're also vulnerable to environmental effects (if outdoors) and wandering threats during that time. You're also burning through food and water, if such aren't easily replenishable by forage or spell.Personally, I do not miss the days when we had to hole up for several rests while the cleric cast cure after cure, just so we could get on with the adventure.
On a broader scale, having to hole up now and then makes adventuring take longer in the fiction, slowing (even if only slightly) the ridiculous pace of PC advancement vs in-game time.