Nazerel said:
The things that bug me about the TK spell is the relatively low weight limitations (a max of 375 pounds at level 15? that's it? how does a caster hope to affect larger creatures with this, or even 2 fully grown medium-sized targets with this spell? pretty weak) and the violent thrust manuever (a 5th level spell that hurls a target away for only 1d6 damage? and its allowed a Will save and SR? definitely too weak).
Sure, it's weak if you use the weakest version (hurling your opponent at a wall to damage the opponent).
Hurling a bunch of boulders at an opponent? Well, if you've got a bunch of handy 25 pound rocks (or one boulder big enough that it's just barely within your weight limit), then the spell becomes a bunch of attack rolls for a no-save, no-SR 1d6/level spell (more if you use various weapons, as discussed above). Downside: It's single-target, and you have to hit full AC, not touch AC. It's a weaker version of the Orb spells. But that's OK, as it has more useful functions than dealing damage.
The other options of the spell let you do some fun stuff.
Facing a low Will save humanoid melee combatant? Sustained force, lift him off the ground, point him any which direction you choose (yeah, I know - no facing in D&D... but come on... you just PICKED HIM UP OFF THE GROUND; why can't you keep him from hitting your buddies by way of pointing him away?). Fighter has 15 rounds of Win by way of a reach weapon.
Facing a high Will save caster? Combat Manuevers - Grapple, specifically. Totally neuters *most* casters fairly effectively, up until the point where the caster has a "get out of grapple" card, as described above. Just for being grappled, that's no Somatic components, DC 20+spell level Concentration check to get a spell off at all, an extra full-round action to retreive spell components, and all spells must be 1 standard action or less (so the Core Sorcerer can't Metamagic at all). If they're Pinned, they can't get off much of any spell at all, as you can Silence them, too. Sure, it doesn't leave you any actions (as it is a standard action to concentrate on a spell), but you're in a party, right? This is where the Fighter earns his cut. Rogue can help out very well, too, as anyone in a grapple is considered flat-footed to those not in the grapple - Sneak Attack Time! It's an action-denial spell.
Nazerel said:
The weight restriction is trickier to handle (maybe 50 lbs per caster level instead of just 25 but I'm afraid that might be too easily abusable with things like hurled greatswords and such),
Yeah, it permits another Size Category on the Greatswords - from Large Greatswords at 3d6 and 16 pounds, to Huge Greatswords at 3d8 and 32 pounds.
Nazerel said:
but a custom house-rule I'd use for the violent thrust is for the spell to deal 1d6 damage for each 10 feet of space the target is thrown (as if it had fallen) up to a maximum of 10d6 or thereabouts (not quite as good as if it had truly fallen and letting gravity do the work); I'd also rule that such movement won't draw AoOs for moving in and out of other creatures' threatened spaces or else you'd get some broken cheese with the party's meat shields just standing there like a cleaving meatgrinder gauntlet waiting for the caster to hurl baddies left and right. Falling draws AoO? That makes no real sense to me.
An AoO happens whenever you let your guard down for whatever reason. One can't guard oneself very effectively with no footing, being forced to move a distance.
But even with that house-rule, the Telekinetic just switches out to Combat Manuevers again, and uses the Bull Rush option - doesn't do any damage, but Bull-Rush movement does provoke.
Nazerel said:
But other than that, it's a very versatile utility spell. I get around TK's concentration problem with the sonorous hum spell (actually an intelligent weapon with the spell continually active when unsheathed, sort of like the hum of a lightsaber, heh).
Nice item. To the point of probably broken, if abused (there's a lot of duration: Concentration spells out there that are better than other spells of their level for the simple reason that Concentrating on it means you're not casting another spell of that level; Summon Swarm, for example).