Mage of Spellford
Explorer
Hey All,
I was reading over some of my old journals from my old 3.5 campaign and I noticed how the spell teleport really didn't fit. The ability to instantly travel great distances at virtually no cost is a modern convenience that imo does not fit easily into the game.
I also read over some notes from an old Traveller game. In traveller they use the jump mechanic where regardless of distance the time taken for the jump takes approx 1 week.
I wondered if that could be applied to D&D. Imagine if the teleport spell (regardless of distance travelled) took approx 12 hours say 12+1d3 hours. The spell could still be used for travelling distances or escapes but this would preclude its use as a tactical tool removing the scry-buff-teleport problem.
Just an idea from an idle mind
MarkK
I was reading over some of my old journals from my old 3.5 campaign and I noticed how the spell teleport really didn't fit. The ability to instantly travel great distances at virtually no cost is a modern convenience that imo does not fit easily into the game.
I also read over some notes from an old Traveller game. In traveller they use the jump mechanic where regardless of distance the time taken for the jump takes approx 1 week.
I wondered if that could be applied to D&D. Imagine if the teleport spell (regardless of distance travelled) took approx 12 hours say 12+1d3 hours. The spell could still be used for travelling distances or escapes but this would preclude its use as a tactical tool removing the scry-buff-teleport problem.
Just an idea from an idle mind
MarkK