Teleport & Stealth

Kzach

Banned
Banned
I just wanted to confirm my suspicion that teleport counts towards the Stealth limitations of movement, ie. if you teleport more than 2 squares you take a -5 penalty to your stealth check if you end your move in a square that offers total concealment or superior cover.
 

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I haven't seen anything specific regarding it. I did ask Customer Service, a while back, and received the answer that it DID count as movement for purposes of Stealth. I'm hoping that there will eventually be an official errata stating that you don't actually "move", per se.
 

That seems rather silly. The farther you teleport the more noise you make when you arrive. Uh, what? Not saying your wrong, but that ruling seems silly to me.
 

The farther away you teleport, the less perfectly controlled is your teleport. The less able you are to see the precise placement of all objects so as to arrive silently.

It's not that hard.

I do know a lot of people who treat teleport movement as a single square of actual movement, fwiw.
 

I can almost see an interpretation that Teleporting is only moving 1 square (you move from one square to another, bypassing all the distance in-between).

Not sure if I'd want to go with such an interpretation, but I suspect the argument could be made.

If I had to go RAW, I'd probably say the penalty applied. If I was actually DMing, on the other hand, I'd likely go with what makes sense and say there is no penalty, assuming you meet all other conditions of Stealth.
 

The farther away you teleport, the less perfectly controlled is your teleport. The less able you are to see the precise placement of all objects so as to arrive silently.

It's not that hard.

I do know a lot of people who treat teleport movement as a single square of actual movement, fwiw.

Ok.... :uhoh:
 

Personally, I've always liked the idea of teleporting making a "Bamf" sound, ala Nightcrawler/XMen. :) I think it make sense that the further you teleport, the more difficult it becomes to conceal the sound.
 

Personally, I've always liked the idea of teleporting making a "Bamf" sound, ala Nightcrawler/XMen. :) I think it make sense that the further you teleport, the more difficult it becomes to conceal the sound.

That was precisely the logic that our DM used. I prefer the "stepping through a doorway that opens into another space" interpretation, myself.
 

I can almost see an interpretation that Teleporting is only moving 1 square (you move from one square to another, bypassing all the distance in-between).

Stupid as it may be, RAW teleportation is considered movement. If you teleport 5 squares you're moving 5 squares. Ignore the fact that teleportation (per PHB1/2/3) is not affected by anything that hinders movement - prone, slow, restrained, immobilized, terrain, creatures, opportunity attacks, and so on. While that would suggest it's not movement per se, it still is.
 


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