Tell me about C&C

Akrasia said:
Well the system of 'primes' does provide a fair bit of customization for PCs (not as much as in 3e, but certainly more so than in any pre-3e version of D&D). A fighter who chooses INT and CHA as his/her 'primes' is going to be a lot different from a fighter who chooses DEX and CON.

True, and I understand that, but there still is not the level of customization that is found in 3E with true skill selection and feats. A fighter with INT and CHA primes is still going to be a fighter with the base fighter abilities. Sure, he plays different, but not nearly as much as a fighter with feat selection based on defense and quickness as opposed to the "tank" type fighter.

Akrasia said:
I don't understand why people keep thinking that the C&C saving throw system is a 'step back' to earlier editions. It is not. See my earlier post for more information on this. (And btw, there are six saving throws in C&C -- one for each ability score. Most everything is based on ability scores and class levels in C&C. Again, see my earlier post for more information on this.)

Pardon the mistype on the number of saves in C&C. (I really should proof-read my posts a little better somtimes!) It's still doubling the amount of record keeping (in the area of saves alone), and it was an uneccesary move IMO. Saves in 3E is not one of the areas that is a drag in playing the game, so why change?

C&C is a fine game, but I require a LOT more customization from my system of choice. 3.5 may be a bit of a chore to run at times, but it still gives me the tools that I like when I build NPC's and PC's. C&C just doesn't cut it for me.

Kane
 

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Kanegrundar said:
True, and I understand that, but there still is not the level of customization that is found in 3E with true skill selection and feats. A fighter with INT and CHA primes is still going to be a fighter with the base fighter abilities. Sure, he plays different, but not nearly as much as a fighter with feat selection based on defense and quickness as opposed to the "tank" type fighter. Kane

Actually I kinda agree\disagree with you here. 3.5e has a good bit of hard rules (class feats and skills) that can lead to different character types, but to me it seems that every player pretty much picks the same skills and feats for their character class, (cleave, great cleave, improved init, ect). Every player who runs a fighter seems to have character with really low charisma and such. There is not much a DM can do to prevent this min\maxing. It's what made give up on D&D.

I just have not seen any really individuality in kinds of characters I have DM'd or campaigned with.

Just my 2 cents.
 

Xzuatl said:
Actually I kinda agree\disagree with you here. 3.5e has a good bit of hard rules (class feats and skills) that can lead to different character types, but to me it seems that every player pretty much picks the same skills and feats for their character class, (cleave, great cleave, improved init, ect). Every player who runs a fighter seems to have character with really low charisma and such. There is not much a DM can do to prevent this min\maxing. It's what made give up on D&D.

I just have not seen any really individuality in kinds of characters I have DM'd or campaigned with.

Just my 2 cents.
That's a shame. In my experience, that kind of thing happened right out of the gate, but now my players (well, back when I had a regular group) tend to experiment a lot. Just playing a cookie-cutter fighter that's the same as everyone else is really missing out on all the possibilities that D&D 3/3.5E offers.

Kane
 

Kanegrundar said:
Pardon the mistype on the number of saves in C&C. (I really should proof-read my posts a little better somtimes!) It's still doubling the amount of record keeping (in the area of saves alone), and it was an uneccesary move IMO. Saves in 3E is not one of the areas that is a drag in playing the game, so why change?

Here's my take on the saving throw situation, and while it may not be what the designers intended, it's what I glean.

Don't think of the SIEGE checks (can't come up with a better name without the rulebook handy) as just saving throws; think of saving throws, skill attempts, ability checks, etc. ALL as challenges to the character's abilities. 3E handles it three separate but related ways: Saving throws, Ability checks, and skill checks - each modified by ability scores, but all having very different totals. Now, the SIEGE system says that a charm attempt is a challenge to someone's willpower the same way that a sense motive is; for purposes of a fast-moving game system, there doesn't need to be three ways to resolve something when 1 would be close enough for a simulation. So you are "challenged" by a petrification, a strength check, a climbing check, what have you; it's a challenge with a single target number to hit as a goal.

Therefore, a slim, wiry and fast fighter with STR and DEX as prime abilities will not easily passs that test, whereas the old sensei with WIS as a prime ability will more easily pass it. It's like saying your will reflex save and your ride skill use the same modifier, which is equal to your level (or thereabouts).

Personally I think the Troll Lords tout the whole "you can customize it" line a little TOO much, because it ends up with them (Davis and Steve) answering ALL arguments that way rather than explaining the reasoning behind a game rule. You can of course customize it, but using it as-is also can get the job done, too, and might have a bit of elegance behind it when you want a system you can play both long-term and in a few hours.
 


I keep hoping they will reprint soon, but they way the Trolls are talking we'll be lucky to see a re-print in 2006. Which I think sucks, but I understand they aren't Hasbro with bags of money, or plenty of employee's to do all of the work. So I'll be patient.
 

C&C scores a very strong "Not for me, thanks."

It's overly simplistic, way too 1e nostalgic, and I find the SIEGE mechanic to be awkward and unintuitive.

Now don't get me wrong, I like rules-light systems. Over the Edge was my system of choice for quite some time, but for me, C&C seems very regressive.

I think BlueRose/True20 is going to be much more to my liking.
 

Laslo Tremaine said:
C&C scores a very strong "Not for me, thanks."

It's overly simplistic, way too 1e nostalgic, and I find the SIEGE mechanic to be awkward and unintuitive.

That is pretty much my response word for word, as well. I won't bash C&C. Nothing wrong with other people liking it. D&D *is* my rules light system. It does everything I need it to, and it has support from multiple publishers doing all sorts of interesting things to tempt me out of my money.
 

Aristotle said:
That is pretty much my response word for word, as well. I won't bash C&C. Nothing wrong with other people liking it. D&D *is* my rules light system. It does everything I need it to, and it has support from multiple publishers doing all sorts of interesting things to tempt me out of my money.

Umm ... I don't think anyone would call D&D (3e) a 'rules light' system. That is not a criticism -- even its champions (including people who write for it) recognise that it is pretty rules heavy. (Or rather: if 3e is 'rules light', what is 'rules heavy'? HERO perhaps, but I'd be hard pressed to come up with another system that is more 'rules heavy' than 3e. Maybe GURPS will all the 'bells and whistles' attached...)

But anyway, C&C is certainly not for everyone. I see it as filling a specific niche in the FRPG market -- namely, satsifying the demand for a 'rules light' and/or 'old school' D&D-style game. It fills that niche quite well, IMO & IME.

Also, it is pretty easy to use most of the current 3e material out there now with it. The ability to easily convert material from any edition of D&D into C&C is one of the game's main virtues.
 

I think my definition of rules light might just be a little different. I find D&D to be very easy to run (although I certainly don't consider myself a master of the system by any account). I run it to get a break from games like Shadowrun, which I love but find more taxing to run and much more difficult to prepare.

Something out there for all of us. I wouldn't have it any other way.
 

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