Kanegrundar
Explorer
Akrasia said:Well the system of 'primes' does provide a fair bit of customization for PCs (not as much as in 3e, but certainly more so than in any pre-3e version of D&D). A fighter who chooses INT and CHA as his/her 'primes' is going to be a lot different from a fighter who chooses DEX and CON.
True, and I understand that, but there still is not the level of customization that is found in 3E with true skill selection and feats. A fighter with INT and CHA primes is still going to be a fighter with the base fighter abilities. Sure, he plays different, but not nearly as much as a fighter with feat selection based on defense and quickness as opposed to the "tank" type fighter.
Akrasia said:I don't understand why people keep thinking that the C&C saving throw system is a 'step back' to earlier editions. It is not. See my earlier post for more information on this. (And btw, there are six saving throws in C&C -- one for each ability score. Most everything is based on ability scores and class levels in C&C. Again, see my earlier post for more information on this.)
Pardon the mistype on the number of saves in C&C. (I really should proof-read my posts a little better somtimes!) It's still doubling the amount of record keeping (in the area of saves alone), and it was an uneccesary move IMO. Saves in 3E is not one of the areas that is a drag in playing the game, so why change?
C&C is a fine game, but I require a LOT more customization from my system of choice. 3.5 may be a bit of a chore to run at times, but it still gives me the tools that I like when I build NPC's and PC's. C&C just doesn't cut it for me.
Kane