Akrasia said:
But anyway, C&C is certainly not for everyone. I see it as filling a specific niche in the FRPG market -- namely, satsifying the demand for a 'rules light' and/or 'old school' D&D-style game. It fills that niche quite well, IMO & IME.
I love the rules-lite aspect and I like the old school feel. To me, it feels more like D&D than 3.5 does. Maybe it's the art.
Also, it is pretty easy to use most of the current 3e material out there now with it. The ability to easily convert material from any edition of D&D into C&C is one of the game's main virtues.
That's a big draw for me as well. C&C allows me to use my old gaming books with a system that I like better than AD&D. Likewise, I can take the things from 3e that I like and use them too. I like all editions of D&D, so C&C makes me a happy camper.
What I find is that D&D seems to be a bit too rules-heavy, and C&C is a bit too rules-light. I personally am not the biggest fan of 3.5's combat system. I also find that they make things a bit too complicated. I prefer the idea of a plug-and-play system, rather than having a bunch of conditional modifiers.
Likewise, I prefer D&D's single XP chart to the variable ones of C&C. I like the modularity of D&D.
I like having a skills system, though I would just use my own judgment in setting the DC's for skill rolls. I never quite liked AD&D's skill system. C&C doesn't have skills, instead relying on the mechanics of the SIEGE engine.
Feats...I like how they can customize things. I like some, not others.
Prestige classes - Nice idea, but sometimes a bit complicated on the prerequisites.
I love the races in C&C. Having typical classes rather than favorite classes is a better fit for a race. I also think that should be a role-playing suggestion and not a rules element.
I guess I can examine it back and forth all day. Point is, I like both D&D and C&C, yet neither one fully does it for me. I'm considering a hybrid of sorts where I use C&C as my basic system (mainly with races and classes), add in the 3.5 skills, a simplified feat system, definitely use C&C combat, and make the rest up f rom there. I'm not sure how all of that will work out.