pedr
Explorer
There's a great story/RPG podcast which uses Cortex Prime to frame things: The Tide
It's one player and one GM, and uses the mechanics quite sparingly as the performers are accomplished improvised storytellers, but Cortex is the basis for resolving uncertain outcomes and providing mechanical reasons for the player's choices. They have a page explaining Cortex and showing the PC's character sheet: The Tide
It's one player and one GM, and uses the mechanics quite sparingly as the performers are accomplished improvised storytellers, but Cortex is the basis for resolving uncertain outcomes and providing mechanical reasons for the player's choices. They have a page explaining Cortex and showing the PC's character sheet: The Tide