Tell me about Greyhawk

MerricB said:
Allan - the new article has been finished and submitted to Canonfire! If you're still an editor, and you want it, go have a look. :)

Truthfully I think I am still an editor, but they've changed the site backend so many times I don't know the workflow anymore, Merric ;) I'll keep an eye out for the published article, though!
 

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Erik Mona said:
And I like the original boxed set enough to own the cover paintings, so I think I also qualify as a fan of that too.

Now that's interesting, Erik! :D Did ownership of the paintings come with any further info about the coats of arms of the mounted figures in the artwork?
 

Edena_of_Neith said:
Greyhawk is set on the planet Oerth, on the continent of Oerik (the largest continent on the planet) in it's northeastern region.

Edena, that's a fantastic summary! Thanks muchly. :)

Cheers!
 

CruelSummerLord said:
This is the Golden Rule of Greyhawk:

Do what you want with it. If you love fantasy/sci-fi/Western crossovers, like GVD does, then feel free to go hog wild with them. If you hate some aspects of written canon, like I do, feel free to ignore them and substitute what you want in its place.

Definitely. I feel the same way. I use the very sketchy descriptions in the 1983 set as a base, and then take elements from later supplements as I like them.

Cheers!
 

Moggthegob said:
lastly, I am considering, after reading your comments running something out of either the Shield Lands, Furyondy/Veluna, or Ket. I know shield lands is between a roc kand a hard place, but is there additional informtion on these places that is easily accessible(i.e. not requiring me to find an out of print book)

Other good locations:
- Bissel. Well, it's a mess if you follow the official current timeline, but in the original version of Greyhawk it was a hard borderland, all about "Clash of Civilizations". Now, I guess since Bissel has been gutted, the Shield Lands fill that niche, but it seems less interesting to be the border with totally bad non-humanness (the Shield Lands v. the monotone evil Empire of Iuz), rather than grayly different human civilizations (Bissel v. the Baklunish).

- Southern Keoland. This setting is already in the DMG2 (Saltmarsh), and it had a great series of AD&D modules, starting with the Sinister Secret of Saltmarsh. It's interesting in that it's near the orcs of the Pomarj and the Hold of the Sea Princes, and it also gives you an opening to the Adventure Paths "The Shackled City" (set in the city of Cauldron across the sea to the south) and "The Savage Tide" (set in the southern seas). You could mix in Green Ronin's stuff too here.

- Ratik. Another borderland, in the northern Great Kingdom. Easy to mix civilization, fallen civilization nearby, humanoids, and Vikings in interesting ways here. And this area has been pretty much left intact in all editions of Greyhawk, which is a plus. The recent Dungeon adventure "Spinecastle: Behind Enemy Lines in Greyhawk" is set in a neighboring area.

- Rel Astra. A lawful evil trading city run by an undead overlord who is SO gray -- he doesn't go around being crazy and eating everyone, but he doesn't take any crap from anyone either. "The City State of the Invincable Overlord" book would fit in well here, I think.

- Sunndi, Onnwal, Dullstrand, etc. South of the Great Kingdom, hard pressed rebel lands. It's all good, if you like the Scarlet Brotherhood and a certain famous lich as enemies . . .
 
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GVDammerung said:
I am a particular fan of the science fiction elements in Greyhawk.

Me too! Used sparingly, it spices things up. Which is why I disappointed by Dungeon's take on the City of Gods -- too 3e D&Dish for me. To me, the City of the Gods it just a portal to Lake Geneva, Wisconsin . . .
 

MerricB said:
Definitely. I feel the same way. I use the very sketchy descriptions in the 1983 set as a base, and then take elements from later supplements as I like them.

Me too, plus a lot of my own interpretations and fleshing outs, and quite a few I've picked up from other fans over the years (a surviving Suel settlement on the edge of the Sea of Dust, Dyvers as a center of automaton making, Hardby as a spice-trading hub that never quite did fall under Greyhawk's thumb, etc.)
 

A pleasure, Merric. I like Greyhawk, and enjoy discussing it.
Some other really great articles here too.

I said the Oeridians don't like you. True enough. You can leave their lands, and try other peoples.

To the north, Iuz has his Empire, filled with humanoids and demons. Beyond is the strange and mystic realm of Blackmoor. And beyond that is the Black Ice, where the City of the Gods is rumored to be. (There actually is a City of the Gods module: DA4 City of the Gods. It is set in Mystara. But if you take the S4 Expedition to the Barrier Peaks and it's starship at face value, perhaps the City of the Gods *is* up there, in the Black Ice, waiting for the adventurous and the foolish to explore it.)
Also to the north are the Fists of Stonefist, barbarians with an attitude problem if ever they had one. It's a party, you are invited, dress clothing is mandatory (weapons, armor), and a good time is guaranteed. :)
If the Fists aren't enough to fill your appetite, you can cross the ice choked ocean to the polar continent of Hyperboria (which is warm part of the year due to magic and Oerth's 30 degree axil tilt.) And there is fun aplenty up *there* for everyone.

To the west are the Kettites, the horsemen from hell. But it gets better: the whole Baklunish civilization is behind them, in the Wild West of the setting. Their civilization is definitely different from anything in the Flanaess.
Beyond the Baklunish is ... the Frontier. Nobody quite knows what's out there. It's for the DM to decide.

To the west are the mountains, infested with drow and their giant allies. Fallen starships are only the beginning of what you might run across in the Barrier Peak/Crystalmist/Hellfurnaces Divide. Anything goes up there.
Go under these mountains, and you'll find the drow and the mind flayers (illithid) in force. (Here are set the D1/D2/D3/Q1 modules.)
Go over the mountains, and you're on the Frontier. The ancient ruins of Tovag Baragu hide a devastating secret. Far beyond it, in the farthest west, the map says a civilization called the Celestial Imperium exists. Care to travel hundreds of miles through the Frontier to find out if this is true?
Go into the Sea of Dust, and you'll find the ruins of the Suel Imperium. We're talking Arcane Age stuff here! Just remember to bring your stiltsuit (Dune) and then some: the Sea of Dust makes even Athas look like a nice place in comparison. (But look on the bright side: the ruins probably do contain nifty things never plundered, since not even the Suel survivors could get out there to plunder the ruins. Can you do, what they could not?)

To the south of the Flanaess lies the Scarlet Brotherhood. This is an order of lawful evil monks, pursuing strange ends by even stranger means. They are Suel, only Suel are welcome in their ranks, their rules are arcane and deadly, but great power and wonders are guaranteed to anyone who joins and makes high level.
They have a vast fleet, some countries are under their control, their spies are everywhere (as are their assassins) and their diplomats speak out with deft tongue in every capital. (Meaning, if you dis them in public anywhere in the Flanaess, their leadership *will* know about it, and if they decide to take offense, heaven help you.)
As Suel, they know secrets of magic and lore nobody else even dreams about. Want to learn their incredible secrets? Join the order! What have you got to lose?

To the east of the Flanaess are the Sea Barons. It's piracy on the high seas. Welcome to Pirates of the Caribbean, and you're a main cast member in the film. There are caves to explore, towns and cities that welcome and forbid, ruins to plunder, deathtraps masquerading as ruins, barbarians from the Thillronian peninsula with the attitude of vikings and ships to match (and they *hate* pirates), elves from the Lendores with their magical ships, the ships of the Scarlet Brotherhood plying their 'trade' routes, ships from Rel Astra, ships from North Province ('this is our territorial water!'), ships from Ratik, and over the horizon to the east - somewhere out there - is the renown Isle of the Phoenix. Can you find this place, and learn of it's wonders?

And finally, if planetary life bores you, and you go with the Spelljamming rules, you can lift off into Wildspace (not to be confused with ordinary space) and explore the moons, the solar system, the whole Crystal Sphere, and then journey the Phlogiston to other Crystal Spheres with other worlds, like Toril and Krynn.
You won't be alone. Why, right over yonder is a ship that looks a lot like a squid (indeed, it is known as a Squidship.) And it's coming right towards your ship. Maybe it's crew is friendly, and just wants to make merry meeting and good relations ...
 


haakon1 said:
Me too! Used sparingly, it spices things up. Which is why I disappointed by Dungeon's take on the City of Gods -- too 3e D&Dish for me. To me, the City of the Gods it just a portal to Lake Geneva, Wisconsin . . .
I find Greyhawk works best if there's a lot more Burroughs than Tolkien in how you present it. :)
 

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