The Green Adam
First Post
I'm going to play devil's advocate. I played Mutants and Masterminds and I really enjoyed it for all the reasons listed here. But I'm going to present the things I disliked, just so we get both sides of the coin.
1) Bruises and Injured levels never really feel like damage, and particularly with resilient bad guys, there can be a sense of blasting away and achieving very little.
While this is somewhat true, its also very comic book like. Knock down drag out fights with two super strong invulnerable guys are going to be similar to their comic counterparts - lots of smashing through walls and tossing cars but no one really getting hurt. That is until someone figures out the villains weakness or a way to hit'em with more then he can take. A superbeing fight is never really over until someone throws a bus.

Also, I personally like injury levels way more then hit points. I kinda despise hit points. A guy with a hundred hit points always acts the same at 3 as he did at 93. With levels you don't have the arbitrary, 'you took 16 points'. You are told flat out, 'dude, you are wounded'. I can handle losing points. Being wounded sounds painful.

AD