Whizbang Dustyboots said:
Why would DMs not have a preset list of spells for "hobgoblin sorcerers from the Burned Claw clan?" I can't imagine sticking casters into a combat situation -- particularly casters who only exist for such a purpose -- without a premade list, even if I was just grabbing the pregen characters from the DMG.
Sorry Whizbang, this is one point i disagree with you on. I almost never write up what spells my enemies have (or don't have) memorized / know. There's a pretty easy reason for this: I'm lazy.
Most of the time, I'll write out a rough draft of what the players will encounter (several ratmen + leader-type)
If I'm feeling ambitious, I'll lookup Rat-men in the manual and copy down their AC, to-hit and damage.
Then, I'll pick out what kind of baddie i want the "leader type" to be. generally by tossing a d12. (barbarian, bard, cleric, druid, fighter, monk, paladin (analogue), ranger, rogue, sorcerer, wizard, or Multi class!)
If they have spells, when the combat starts, I flip to the spell list, and pick out three spells of each level that would make sense for the bad guy. (The ratmen sorcerer gets summon swarm (rats))
incidentally: Ninjas != thugs. In feudal japan, Ninjas = rogues with government funding!
I recall a news story not too long ago from Japan. (frustratingly, i cannot find the story which I'm referencing, I believe i saw it listed in the Manchai daily, English edition) Archivists discovered a text that predated the imperialist movement of the 1850's. it was a how-to guide for basic ninjitsu. The bulk of the text was simple advice for infiltrating... well, any place.
There were two quotes though, I recall those vividly.
-"Cary a ladder with you, because you may need to go over a wall"
-"Dress as a laborer, because the (upper class) do not look at the faces of their laborers."
Basic covert-ops stuff. Disguise and infiltration.