As in other venues, I don't assume that fantasy societies are by and large much more egalatarian than real societies. Turanian and kennan societies have the most stringent gender roles, with few females accepted in positions of authority. Aborian is somewhat more gender equal, with a major heroic figure in their past being a woman, women are more accepted as leaders and adventurers. The Materans are an offshoot of the kennan society that is a bit more like the classical amazon matriarchal society.
They do tend to be well represented as sorceresses and wizards in society, those arts being considered somewhat more "genteel" than swordplay.
A significant figure was Corinna, often known merely as The Prophetess. She was a young underpreistess of the moon goddess with unprecedented abilities to foretell the future and interperet the meaning of ancient texts. Corinna advised a significant party of NPCs in events that would become legendary.
The most famed female NPC in my game is Queen Ariel, a high level monk/wizard. She was born over 1000 years before game time, in a distant land. When the chaos wars broke out on that acient homeland, she led the people to the current campaign continent, Trinalia. She departed after that, promising to return one day when that need was great.
During the intervening centuries, she became a sleeping immortal, learning though living dreams, while slowing her aging. She sought the secret of true immortality so she could bring her prowess to aid her people forevermore.
She returned later when a demigod shattered gates that held in check ancient evil, and led a party of adventurers to depose him. She sought the secrets of immortality, and again returned to face the avatar of the dark god Idan and pursued him through a gate, and was rumored dead or ascended.
When the emperor of the malign Empire of Drakar took possession of the Kingsword (and artifact that supposedly could only be wielded by the blood of the family foretold as destined to rule the Aborian people), all aid of lawful religious orders to the war with Drakar was withdrawn, leading to a bleak state of affairs indeed. A party of adventurers quested to find Queen Ariel by pursuing the path, with clues given by The Prophetess.
Following Ariel's tracks to a far off land and following false leads she once had followed, the party had eventually learned that Queen Ariel had becone a Ti Hsien immortal, which granted her immortality of such a nature that, if slain, she would be reborn as an infant elsewhere in the world, only to learn of her true nature upon her maturing to womanhood. She would, however, be an extraordinary youth with amazing talents...
Yup, Ariel was the prophetess, the young girl that had been advising them for 10 or so levels. (The reaction of the players when they learned that was priceless.) Only upon the party informing her did she learn her true nature.
Of course, the upshot of this was that Ariel no longer had the blood of her father in her. Another person with Royal Blood had to be found to unseat the Emperor. The would be replacement for the Emperor was his younger sister, Shaleen, who had been exiled for rebelling when she learned that her grandfather, the dark god Idan, planned to sacrifice literally MILLIONS of people to shift a city into another plane that would leave millions of evil outsiders under his control. The party rescued Shaleen, who had become a pirate queen in her time in exile, and helped place her on the throne after ousting the emperor.
She now sits on the throne. She is neutral and hedonistic, but not wicked in the same way her brother was. She sits at the head of an Empire that is largely still loyal to a warlike god that has been outlawed, but has the loyalty to several foreign Churches.
That was where my campaign sat before I started to move things towards the river of worlds. I had hoped the setup would be ripe for political intrigue.