A question for those that use the rules and campaign: do you think the Wilderland Adventures and/or Mirkwood campaign could be converted to regular FR? If so, would you rather set it in:
A) Silver Marches, with Silverymoon as Laketown substitute or,
B) The Dalelands with Arabel-as-Laketown?
I have a table with mostly new players who are not big fans of Tolkien-esque fantasy and this thread made me think that they would probably love those adventures, but I'm not sure if they would like playing in Middle-Earth (maybe, I dont know for sure, they dont care for magic most of the time)
The description by @Lancelot made me think of the ‘pillars’ of D&D. There are four, really five, pillars of the game.
• Audience/Social
• Journey/Exploration
• Adventure/Situation (?) Emergency (?) Exigency (?) (combat or noncombat)
• Fellowship/Downtime
Fellowship/Downtime is an important pillar. It is where the setting and how the character fits into it come to life. Backgrounds, bonds of families, friends, organizations, and places, the challenges of politics, research, lair-building, the pursuit of goals and ambitions, happen most during downtime.
A fifth pillar of the game is character building, at creation and while leveling. DM worldbuilding probably belongs to this character building pillar, as well.
• Character building
Perhaps ‘the 4+1 pillars’.
What seems to make AIME distinctive in feel is, the four pillars detail descriptions of the characters and places for all of these pillars, and presents formal challenges to overcome for each, often resolving without combat.
Finding this thread really useful!
I've been reading through PDFs of the two core AiME books, and I really like what they've done. I'm tempted to buy the physical books because the art and design are so good - they'd be lovely books to hold and use. I actually had the slipcase edition at one point, but sold it (still shrink-wrapped!) for much-needed money at the time.
I've been running 5E for a year and a half now, and would like to get the PCs to 20th level before wrapping up. After that, my main idea right now for what to run after that is AiME, but of course I want to make things difficult for myself and set it around the death of Isildur. It's just that I started watching the FOTR movie and during that opening sequence thought "now wait a minute, what if...".
I know I'd have to whip new cultures with the existing ones as models, likewise with virtues, etc. But I've run Hobbit/LOTR-era games before and don't want to go there again. The Last Alliance era is removed enough to really be it's own thing, but still has that familiarity from the movies. And it would still be "D&D" mechanically, so I'm not likely to lose any players - they're a good bunch, but I know that something too different will probably lose me some players.
I imagine the PCs being part of Isildur's retinue or what have you - or after the battle and the death of their own lords they join up with Isildur's forces. I would probably start the game a couple-few years before the big battle. They prove themselves there and wind up being a useful team for him. They'd have to deal with Isildur's increasing obsession with the ring. They are with him at the Gladden Fields when Isildur is slain.
I want to play with some what-ifs: how much of Sauron does Isildur cut off? Does Isildur die on his way back to Arnor?
Sorry for the late reply, I just looked at these questions. Of course, you are not beholden to follow the established lore, but Isuldur's last battle is described in Unfinished Tales, and he was indeed traveling back to Anor after settling things in the South. There were no survivors, except for Isildur's esquire, who was sent away early in the battle, iirc. As for how much of Sauron Isildur cuts off, just the finger with the Ring. Unlike the movie portrayal, It seems that Isildur, Elendil, Gil-galad, Elrond, & Cirdan engaged in a Battle Royal with Sauron, in which Gil-galad & Elendil perished and Isuldur struck Sauron his death blow. The impression I always got is that Isildur cut the Ring off the defeated Sauron with his foot on his enemy's neck.
Sorry for the late reply, I just looked at these questions. Of course, you are not beholden to follow the established lore, but Isuldur's last battle is described in Unfinished Tales, and he was indeed traveling back to Anor after settling things in the South. There were no survivors, except for Isildur's esquire, who was sent away early in the battle, iirc. As for how much of Sauron Isildur cuts off, just the finger with the Ring. Unlike the movie portrayal, It seems that Isildur, Elendil, Gil-galad, Elrond, & Cirdan engaged in a Battle Royal with Sauron, in which Gil-galad & Elendil perished and Isuldur struck Sauron his death blow. The impression I always got is that Isildur cut the Ring off the defeated Sauron with his foot on his enemy's neck.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.