Tell me about your best Monty Hall moment!

Well the potion combo thing was already mentioned. Mine was Invulnerability though.

I remember going into a "Magic-Shoppe" where they had everything in the DMG (besides artifacts) for sale, and robbing it for all the rings.

Silliness!
 

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A friend of mine told me a story about a campaign he was in where he had simply answered an ad at a gaming store, showed up and found he was smack dab in the middle of a Monty Haul group. Every dungeon the group went through and defeated was then turned into barracks or slave pits for other monsters as the PCs were on some mad quest. I believe they had ensalved Elminster, Tiamat, a couple of gods, etc. By the sounds of it, the slaves were not even doing stuff all that useful. They were doing the equivalent of making license plates or something.
 

We had this strange thing in 1e where when we found gems, we would divide the amount equally, then roll on the value table, each player rolling individually. Soooo .. we found a huge load of gems in a mine, around 1000 a piece. The other players roll pretty 'low', still netting a nice hoard. I roll 90+, getting a haul of 1 million gps. That went nicely with the old gp = xp thing, but I was high level already, so it was only a couple of levels. The catch was though that we had to choose whether we want xp or the gold value of the gps .. by which mechanism the gems would tranfsorm into xp and disappear wasnt discussed.

I played that character a year realtime (1e barbarian), so he was like 13th level. He had an axe that did 3d12 base damage, I had all sorts of other magical stuff (no artifacts thought). The characters death was quite spectacular: attacked by a tribe of giants, swept from that fights by a tornado (was the DM crazy with encounters?) and ending up in a village with 1/3rd hitpoints, down from 180+ (a lot in 1e). I started knocking on the doors for healing, and one door opened. Two Planetars came out. Bickering over the price ensued, and I, not knowing a Planetars power, decided to take them both on. My first real PC died. I was sad :( I cursed afterwards that had I only had full hp .. ;)

EDIT: Yeah forgot, we also killed Tiamat and Hera at one point. Hera was a wuss :\
 
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2000ed in 2000.

joined a group with a Monty Haul DM. he said he was a killer DM, but oddly he never ever killed a single PC. :\

as a 5th lvl cleric, i got a mace with intelligence that acted as a cohort and provided me with the attack BAB of a paladin.

we travelled to a shore that was under assault by pirates. i lifted my mace into the air and it fried 5 complete warships full of pirates. i gained 5 lvls in 6 seconds. :confused:
 


These things keep popping into mind:

I was a bit lower level, and wanted to catch up to the big boys. I had found a ring of water breathing earlier. So, we come up to a warship filled with about 300 men. I put the ring on, and swim under the ship, and start attacking it with my axe. DM tried to object that its going to take some time, but I was just 'ok, I got time'. Eventually after a lot of hacking I manage to sink the ship, with all hands.

I gained a lot of xp for the 300+ sailors.

The standard method of play was that we harrassed ordinary cities as much as dungeons. The DM had a big binder full of stuff - villages, cities, dungeons, self-made thru years for the Known World. We'd romp around the Known World, looking at maps and arriving at village for example. Then there was the map for the village, with buildings numbered from 1-21, for example. We'd knock on no. 1's door, search it, kill occupants if needed. Rinse, repeat. Larger cities were difficult since the watch was on our tail. There was a great sense of wonder though, because everything was new, and we sometimes would meet some pretty strange inhabitants, like the Planetars from our previous post.
 

Oooh yeah, Baba Yaga's Hut baby!

1981-ish.

Don't recall all the details on how we got it all, but, altogether our party had...

Baba Yaga's Hut, my own personal artifact. My character was a 9th level dwarven fighter ("Thorin Oakenwulf," no less). I had personally slain Bahamut and his seven gold dragon servants to become a demi-god. I chose between a vorpal blade and a sword of wounding.

The monk (I think) had the Teeth of Dhavel-Nar (or most of them)

The cleric had the Invulnerable Coat of Arnd

I can't remember what the wizard and the other fighter had... but they were about on that level.

Oh yeah, good times for middle schoolers...
 


Not to be pedantic, but I thought it was "Monty Haul"? Implying that you're "hauling" around a ton of phat lewt.


Anyway, my worst moment was in high school when I gave the party druid a completed rod of the seven parts which he found in a hidden panel in the lower decks of a flying ship in the middle of Hollow World.


Oy!
 

Jdvn1 said:
I'm one of these whipper snappers, but wouldn't most Deck of Many Things stories fall into this category? Do you want to draw another card...?

Ooh this reminds me of another one.

We were playing warhammer and we found a deck of many things in a treasure hoard.

The cowardly thief in the party drew a card that gave him some ridiculous amount of tens of thousands of xp. In warhammer you get about 100 xp a session and it costs 100 xp to up an ability or gain a new class feature (sort of like feats).

The DM did not convert the xp granted down for the system change.
 

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