I play a dwarven druid, exiled from his people for inadvertantly causing a few deaths in a mining disaster (his sudden visions of the walls of the tunnel bleeding, the moans of the earth around him, etc. led to a big old freakout). Lived on a mountaintop for a few decades with little humanoid contact until another set of visions brought him down to civilization and adventuring.
Stats: S12, Dex14, C14, Int12, Wis 16, Ch8. Skills focused on animal handling/empathy (under 3.0), with decent knowledge: nature, spellcraft, and a smattering of others (healing, spot, survival, etc.) Feats: animal affinity, craft wonderous item, natural spell (an absolute necessity for a druid), spell thematics.
Attitude: dour, fatalistic, pragmatic, merciful, loyal. Considers pastries to be the primary redeeming feature of civilization, and always picks up something extra for his animal companion (blueberry pie for a bear, meat turnover for a tiger, etc.). Smells faintly of goats, even after not having been around them for months.
Currently adventuring in a set of abandoned dwarven mines that have been taken over by evil nasties; his long-term goal is to reclaim these mines and practice a kind of ancient, druidic-based, living-earth mining in them that involves the use of earth elementals and other creatures to gain access to minerals without digging tunnels.
Daniel