Tell me about your hodge-podge setting?

The truest hodge-podge setting I ever ran was the Isle of Elarim. The outline was roughly-based on the U.K. It contained a nordic-area taken from the Stjordvik sourcebook from Birthright, Hollowfaust from Scarred Lands, Skraag, the City of Orcs from Mongoose, the deities of Greyhawk, and a blighted land centered around Rappan Athuk.

If it had been out at the time, I probably would've used the Sharn city-sourcebook in there for Tauscz'Iyx, the capital city.
 

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Lets see. My world has:

* my homebrew setting (loosely based on Wheel of Time and a Game of Thrones)

* Middle Earth

* 7th Sea

* Midnight's Eredane

* Arcanis - Shatterred Empires

* Iron Kingdoms

* Narajan (mind Shadows)

* Lands from Testament

* Lands from Trojan War

* Mesopatamia

* Hamunaptra / Necropolis

* Various land masses from Morrigan's Atlantis RPG

* Maidenheim

* and more

Hows that for hodgepodge? I think I may win this one! And their existance together is all realistically and rationally explained. Welcome to Daghda!

Razuur
 

I took over running a campaign and it has a bunch of disparate elements.

It is greyhawk advanced 10,000 years. Greyhawk is long dead and buried but Ptolus from the Banewarrens is on the same spot with a theocratic LG decaying empire entering civil war. The greyhawk gods are the old gods but there are Monte Cook pantheon as the new gods, a dwarven pantheon one of the players found on the web, plus Ashardalon from the 3e Adventure Path modules and plenty of demon and devil cults. Recently the party has headed into the outer planes and I am using lots of Planescape materials as well as some seven cities background from Atlas Games.

Modules have included home brews, Banewarrens, Adventure path ones, and Demon God's Fane.

One of the characters is an old one converted to 3e who has been to many D&D worlds so those are part of the cosmology as well.
 

Teflon Billy said:
You wrote Artificer's Handbook?

Nice work man:)

Well, 80% of it. The original ruleset was posted on here, and we hired him, and we worked to flesh it out. Most of the rest of the book was mine. Lots of work. Glad you like it. That "lead designer" credit is me. :)
 

Probably the most "hodgepodge" setting I did (in the sense of using elements already in place from other games and/or settings to achieve the effect) was when I set Ars Magica in Harn -- the maps were gorgeous and I loved the base "magic neutral" implications of the world on to which I could throw whatever felt comfortable. I never liked the gods of Harn that much, but they made great saints, angels, and demons when Christianity, Judaism and Islam were melded over it -- sorta needed those in one form or another for baseline Ars.

So not really a very grabby hodgepodge, is it?

I have been tempted to do something more along this lines, though, for a RAW D&D game -- bring in towns from all sorts of supplements, add in every god written down, mix and match races and classes from all over, make it the ultimate melting pot, set on puree, and then top off with large doses of Terry Pratchett's wit. Having Ptolus, Freeport, and the City State of the Invincible Overlord all in an area the size of, say, Germany would amusing. ;)
 

1. should I ever run D&D 3.5 again, I'll probably use
- the Wilderlands setting
- Dragonstar (the planet on which the Wilderlands are located will be in the still unexplored outer rim of the Dragon Empire)
- the WLD (as the main part of a forgotten ancient galactic prison asteroid)
- Freeport


2. I'm now in the process of writing up a hodge-podge setting for GURPS4e: the purpose is to include every race from GURPS Fantasy Folk, GURPS Fantasy, plus the Kaa from GURPS Aliens. I also aim to justify the use of at least 60% of all items from GURPS Magic Items I-III.
Books used (so far):
GURPS 4e Basic Set
GURPS 4e Magic
GURPS 4e Fantasy
GURPS 3e Low Tech
GURPS 3e Magic Items I-III
GURPS 3e Fantasy Folk
GURPS 3e Aliens
GURPS 3e Bestiary
GURPS 3e Fantasy Bestiary
GURPS 3e Space Fantasy
GURPS 3e New Sun
GURPS 3e Cabal
Hero Fantasy
The Primal Order
AFMBE: Dungeons & Zombies

...may use:
High Medieval (Morrigan Press)
Uresia
 
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Henry said:
An idea I've been toying with is using the Black Company rules from Green Ronin in an Alternate Earth-Europe setting. It would technically be a "Plain of Glittering Stone" campaign, as one of the alternate worlds hooked to the cosmos, but two things stop me:

1) My players dislike the lethality of the Black Company rules (which, to me, is one of its strengths).
2) I'm indecisive on how the Black Company style classes and Magic would have altered Earth's history, yet still maintain enough flavor to identify it as Late Medieval-Early Renaissance Europe. Religion, Politics, ALL of it would be severely altered.

My serious homebrew from years past is a world that's part Forgotten Realms/Part Greyhawk, with alien magitech visitors and Dragonlance-flavored gods thrown into the mix.
I'm doing a similar thing with my old DM's setting right now. Basically, I stole his homebrew (a fantasy redition of Romano-Britain) and added in a bunch of elements from the BCCS to get the right amount of "grit." I'm keeping it low magic by making it virtually impossible to be a wizard and by using BCCS's silver piece standard.

I really like the feel of the setting so far, the focus is on the characters and their abilities, not on the equipment that they're carrying.

NCSUCodeMonkey
 

I'm in the process of creating both a campaign setting and an accompanying ruleset (see sig). I've had the idea for the setting for a while but ended up putting the ruleset together first (I work better when I have the crunch done first).

My ruleset is mainly Grim Tales with stuff and concepts taken from Conan, Star Wars, Shadowrun, and some of my own creation.

The setting itself (the focal point being a huge metropolis) borrows from the Thief video games, Shadowrun, League of Extraordinary Gentlemen, and Gotham City with heavy doses of the Iron Kingdoms, Freeport, and Thieves' Quarter mixed in.
 

Psion said:
I find it funny that you based your world map on Ultima IV Turjan. My "classic" campaign world does the same.

Well, that was a great game for its time, and the map carries many ready-to-use ideas, even if you change the details. Plus, I doubt we are the only ones who took that map. Hong converted Ultima IV wholesale to 3e ;).
 

I'm DMing a Freeport campaign. The rest of the world owes a lot to the old "Known World" (later Mystara) setting. The two main waring empires are similar to Thyatis and Alphatia. Alfheim is there, mostly intact, as is Glantri. A Nithia/ Thothia combination will likely make an appearance.

One of the characters comes from an island that houses Cauldron from the Shackled City adventure path. In fact the Cagewrights from Shackled City may eventually show up reimagined as high level members of the Brotherhood of the Yellow Sign attempting to turn Cauldron into a gate town accessing the insane realm that holds the Unspeakable One.

Morrow
 

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