I have two druid types in my group.
One is an elven archer wolf shaman (variant druid class from the Kalamar Players Guide: They can only wildshape into one totem animal but do get additional domain spells and abilities depending on their totem) the other one is a powergaming golden halfling druid with cheetah animal companion for 500ft movement (riding), he's thinking about a level monk for that nifty +6 to AC...
The girl is the only initial character that survived the whole campaign, she's usually shooting with her bow and sends her wolf wherever help is needed (trip is deadly). In case someone closes into melee combat, she wildshapes into wolfform and trips ... Her spells are secondary, but she saved the day more than once with a weird spell that noone prepares usually... Another ability: She can build fetishs that give a +1 to saves. These fetishs are permanent as long as the recipient obeys her condition given when she handed it to him...
The halfling druid has by far the best stats in the whole group (I think his worst attribute is Charisma 14). He's planning to wildshape into large animals as soon as he reaches level 8 (won't take long anymore) but till now he usually summoned big monsters (and got the party into bad situations). His cheetah mount companion usually keeps away from the biggest battles but makes him horribly mobile.
Another hint for low level druids concerning healing power: Goodberries last several days, use one 1st level slot each day and you'll have a lot of healing power for the next time.
As soon as you have 4th level spells, prepare a cure serious wounds for emergency cases and drop it to summon a unicorn for healing if you have the time
