Tell me about your low level druid!

I had a really good time playing Berrik Mountainheart, a dwarven druid. I tried to keep his spell list centered around stone and cold spells, since that's the kind of terrain he was from - the mountain peaks of his clan. His animal companions were a bear and a raven. The bear was incredibly useful in combat, and went from a six HD black bear (IIRC) to a 15 HD dire bear over the course of the campaign - check Masters of the Wild, there's rules in there for advancing your animal companion.

Let's see here. Feat choices... Power Attack is quite nice if you're going to be in melee combat, particularly once you can wild shape. Not terribly good until then, however. Mounted Combat is useful if you use your animal companion as a mount, as I did. The ability to negate an attack on your animal companion's low AC is pretty handy. Dodge is decent, but not exceptional - in wildshaped form, every little bit of AC is helpful. Still and Silent Spell are kind of fun in combination with Natural Spell, to completely baffle your enemies. If you don't gesture or make noises, how are they supposed to know it's the squirrel that's calling lightning down upon them?

As for spells... hm. People have given quite a bit of useful advice on this already. I used a lot of non-core stuff for Berrik. Defenders of the Faith has some really nice druid spells - Bear's Heart, for example, gives +4 Str and +1d4/level temporary hit points to the party for 1 round/level, but does a some subdual damage to everyone who was affected when it runs out. Very handy spell, at 4th, but probably not something you'll find useful for a while. The various Mark spells (Mark of Earth, Mark of Fire, Mark of Frost) spells in the Book of Eldritch Might I found useful for a druid, particularly to buff up your animal companion or your wildshaped form. The Relics and Rituals series and Magic of Faerun both have quite a few useful druid spells; those are worth a look.

Dang it, now I want to play Berrik again.
 

log in or register to remove this ad

Hypersmurf said:
Hey, I'm not discussing...I'm just expressing doubt that the "Change in Con means change in hit points!" camp will let that post go uncontested :)

-Hyp.
And it shouldn't Darnit!!!

All you Druids... STAND UP! And scream at your DM! " You've just given me a new CON score, now modify my HP total to reflect it!!!!"

YMMV ;)


Mike
 

Blinding Spittle from MotW is a really good 1st level Druid spell. Too good in my opinion. Make a ranged touch attack at -4 to hit to blind target with NO SAVE.
 

In my very first 3.0 game ever, I played an eco-terrorist druid. Sadly, the game was brief, being mostly an exercise in teaching our gaming group the new rules.

However, it was fun while it lasted. He'd heal the mounts before the party members. He spent his share of treasure on printing leaflets decrying local logging or fishing. He'd rail on and on in taverns about how the local sturgeon population was nearing dangerously low populations, and would tell people not to buy them from local fishermen. He never got to be high enough level where he could do real eco-terrorist stuff like blow up dams or send a pack of dire wolves after loggers.
 



mikebr99 said:
And it shouldn't Darnit!!!

All you Druids... STAND UP! And scream at your DM! " You've just given me a new CON score, now modify my HP total to reflect it!!!!"

YMMV ;)

Mike
Right. I play with changing hitpoints total and can't really see why WotC seems to prefer not to change it.
 

I'm playing in ("3.0") PbP a gnome multiclassed rogue/druid, with a fox companion. I'm thinking of using the MotW ritual to enhance the size of the fox so that she could serve as a mount.

I've tried to use mostly non-lethal spells -- sandblast, salamar's quiet contemplation, etc.
 

I had a Druid, in 1e. The GM sent a Roc after the party... One Animal Friendship later, I had a cool mount! :p

In 3.5e, I agree that I'd go with a mount as companion, and take the Mounted Combat Feat. I also agree with an Elven archer, as well.

At higher levels, you might want to consider Heavy Armor Proficiency and Ironwood. It will greatly improve AC, especially if you have a low DEX.

Staves and TWF can also be nice, especially with Shillelagh, or a magical staff.
 

Pets & Sidekicks

Remove ads

Top