clockworkjoe
First Post
That you either GMed or played in.
I'll start with the TPK I was in tonight.
We're playing through the Mud Sorcerer's Tomb, from Dungeon #37 converted to 3E.
The party is:
Mortus (me), a level 10 gnome illusionist with psuedodragon familiar, Mifune
Norman, level 10 kobold thief
Drew, level 8 Sauriel (dunno which type) cleric
Chris, a level 10 gnome bard
Ranger Bob, Mortus's level 6 skaven ranger cohort. Skaven = slithereen from Scarred Lands
Ed, a level 10 human psion/constructor (dunnow what the level breakdown was)
The setup is like this:
We're in the tomb. We can't teleport out, nor can we use clairvoyance to scout for rooms. We come to a large room with a pool of water in the center and a platform in the center of the pool. There is also a canal of water leading out of the room.
The canal's opening begins at the floor and is about 6 feet deep, water rising to 3 inches below the top. Ed scouts out the canal and finds it opens up to another room with another pool. This pool holds a corpse in it. The other players remain in the larger room.
This is when the bad thing happens.
Ed is possessed by a ghost. (rolled a 2 on the will save) He immediately begins to summon astral constructs to kill us all while he stays back. When the constructs attack, Mortus attempts to throw up a stoneskin. It fails and an ooze elemental appears, although we think it's a black pudding.
We learn later that casting earth or water based spells have a % chance of summoning these elementals that try to kill the caster.
Astral constructs start piling up, and I am grappled by one. The cleric and ranger bob are overwhelmed by the constructs but valiantly fight them off. Mifune flies above his master's head and uses a ring of the ram to attack the construct holding mortus.
Chris turns himself invisible with an improved invisibility and then hastes the other party members. Mortus finally remembers the ioun stone holding a kiss of the vampire spell (from magic of faerun) and uses it. However, before he can gaseous form and escape, the ooze elemental slays him and dissolves his body (and all of his gear) entirely. The elemental then disappears.
Norman decides to get rid of the psion before he summons an entire army of constructs. He tumbles through the melee, drinks a potion of spider climbing to cling to the canal's walls and then sneaks up to the psion. Norman successfully sneaks right next to Ed and decides to permanently take care of the problem.
The kobold detonates an entire necklace of fireballs. He had only used 1 fireball before. It totals to 60d6 worth of damage. Ed is absolutely dead. Norman, thanks to his evasion, has taken no damage.
The constructs remain after Ed's death.
The ghost then takes over Norman.
By this time, the cleric and bard are fighting side by side while Ranger Bob is shooting constructs with a longbow. The kobold sneak attacks the cleric, but is paralyzed by a hold monster spell from the bard. Later, a construct kills the thief.
The cleric is taken over by the ghost. By this point, Bob and Mifune have fled the scene. The cleric chases Bob while the constructs chase the cleric. The constructs can only hit the cleric on a natural 20 so the cleric ignores them.
Ranger Bob flees to a small room with a stout door where he can spike himself in. This room held a small girl before seemingly under a strange spell, and Bob believes that the girl may hold information needed to escape the dungeon.
The girl is in reality a hag and quickly rips the skaven to pieces.
The cleric is forced to kill himself by the ghost. Only the ex familiar with a ring of the ram and the gnomish bard are left for now to contemplate what few choices they have left in the dark. Silence reclaims the tomb and its few inhabitants resettle to wait for the next band of adventurers to walk its corridors.
---
So how bout you?
I'll start with the TPK I was in tonight.
We're playing through the Mud Sorcerer's Tomb, from Dungeon #37 converted to 3E.
The party is:
Mortus (me), a level 10 gnome illusionist with psuedodragon familiar, Mifune
Norman, level 10 kobold thief
Drew, level 8 Sauriel (dunno which type) cleric
Chris, a level 10 gnome bard
Ranger Bob, Mortus's level 6 skaven ranger cohort. Skaven = slithereen from Scarred Lands
Ed, a level 10 human psion/constructor (dunnow what the level breakdown was)
The setup is like this:
We're in the tomb. We can't teleport out, nor can we use clairvoyance to scout for rooms. We come to a large room with a pool of water in the center and a platform in the center of the pool. There is also a canal of water leading out of the room.
The canal's opening begins at the floor and is about 6 feet deep, water rising to 3 inches below the top. Ed scouts out the canal and finds it opens up to another room with another pool. This pool holds a corpse in it. The other players remain in the larger room.
This is when the bad thing happens.
Ed is possessed by a ghost. (rolled a 2 on the will save) He immediately begins to summon astral constructs to kill us all while he stays back. When the constructs attack, Mortus attempts to throw up a stoneskin. It fails and an ooze elemental appears, although we think it's a black pudding.
We learn later that casting earth or water based spells have a % chance of summoning these elementals that try to kill the caster.
Astral constructs start piling up, and I am grappled by one. The cleric and ranger bob are overwhelmed by the constructs but valiantly fight them off. Mifune flies above his master's head and uses a ring of the ram to attack the construct holding mortus.
Chris turns himself invisible with an improved invisibility and then hastes the other party members. Mortus finally remembers the ioun stone holding a kiss of the vampire spell (from magic of faerun) and uses it. However, before he can gaseous form and escape, the ooze elemental slays him and dissolves his body (and all of his gear) entirely. The elemental then disappears.
Norman decides to get rid of the psion before he summons an entire army of constructs. He tumbles through the melee, drinks a potion of spider climbing to cling to the canal's walls and then sneaks up to the psion. Norman successfully sneaks right next to Ed and decides to permanently take care of the problem.
The kobold detonates an entire necklace of fireballs. He had only used 1 fireball before. It totals to 60d6 worth of damage. Ed is absolutely dead. Norman, thanks to his evasion, has taken no damage.
The constructs remain after Ed's death.
The ghost then takes over Norman.
By this time, the cleric and bard are fighting side by side while Ranger Bob is shooting constructs with a longbow. The kobold sneak attacks the cleric, but is paralyzed by a hold monster spell from the bard. Later, a construct kills the thief.
The cleric is taken over by the ghost. By this point, Bob and Mifune have fled the scene. The cleric chases Bob while the constructs chase the cleric. The constructs can only hit the cleric on a natural 20 so the cleric ignores them.
Ranger Bob flees to a small room with a stout door where he can spike himself in. This room held a small girl before seemingly under a strange spell, and Bob believes that the girl may hold information needed to escape the dungeon.
The girl is in reality a hag and quickly rips the skaven to pieces.
The cleric is forced to kill himself by the ghost. Only the ex familiar with a ring of the ram and the gnomish bard are left for now to contemplate what few choices they have left in the dark. Silence reclaims the tomb and its few inhabitants resettle to wait for the next band of adventurers to walk its corridors.
---
So how bout you?
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