Gee, I wonder what you're trying to get at between this and your other thread.
Couldn't they have been one thread?
Tell me about your magic-user from a pre-2000 edition of D&D or AD&D who was not useless after he’d cast his spell(s). (Bonus points for stories of first-level magic-users.)
awakened in a dark alleyway next to a still-smoldering brothel, without clothes or equipment, and with their memories of the last week pretty much blasted away by drink and black lotus – other than vaguely remembering that they’ve been having a lovely time. For instance, Philotomy’s character sported a new tattoo of a one-armed Sembian dancing girl. The first order of business was to get hold of some clothes and equipment, which led to an encounter with the mind-reading slug-creature who runs the beggars’ guild, a body count somewhere in the neighborhood of six citizens, a charmed hireling pirate, the pirate ship, a hidden prisoner, and a possible run-in with the with the thieves’ guild or the overlord’s secret police (they aren’t sure which). They’ve been blamed for one arson they didn’t commit and almost accidentally committed another, and that's all in addition to burning the brothel. With a bit of quick thinking by DungeonDork, they realized that they were walking into a setup where a pirate captain was hiring them to become fall-guys for his own purposes, and they decided to skip town for a while. That was all before noon.
They escaped the city at the head of a procession of thirteen lepers, chanting blessings to the god Nugent (invented on the spot by Northrundicandus), found a cleric of the real Nugent (there are, after all, 300 gods in the City-State), and got to a safe inn outside the city where questionable people aren’t questioned. That was by nightfall.
In the morning, they began their adventure into the Tomb of the Iron God, looking for seven rubies stashed there by the pirate ship’s first mate Ragnar, the cleric of Nugent (god of fevers, holy blessing: “Rock On,” accompanied with “horns” hand gesture). Unfortunately the rubies had been removed by unknown miscreants, but during the adventure DungeonDork’s character apparently had a vision of the Iron God and received a magic iron sword. They slew 15 goblins by means of sleep spells from Northrundicandus and Philotomy’s magic users (party composition is 2 level 2 magic users, DungeonDork’s level 3 fighter, and the level 2 NPC cleric of Nugent).
Collecting what goblin-treasure they could carry, and marking the location of the heavier stuff, they retreated back to the inn (The Sign of the Iron God). That’s where the session ended.