Tell me, have you seen the Eberron CSB?

What do you think of Eberron now that you have taken a better look at it?

  • I love it! Whether it was worth the wait or I am totally suprised or whatever, this book rocks on t

    Votes: 52 37.1%
  • It's good! Enjoyable, worth my time and all that.

    Votes: 48 34.3%
  • Doesn't do a whole lot for me, but not a complete loss.

    Votes: 15 10.7%
  • Mother always said, if you can't say anything nice...

    Votes: 12 8.6%
  • But she wasn't always right. This thing is a waste.

    Votes: 13 9.3%

  • Poll closed .
Stone Dog said:
Yeah, it was late after work when I wrote it and I couldn't get "Tell me brother, have you seen the Yellow Sign?" out of my head. My bad.

They're the best part! I was expecting that part to kind of suck, but when I read it... awsome!

It's a great fit for the smaller dinosaurs (and whether ya like 'em or not, D&D has always had dinos, so it's nice that Eberron has a logical place for them) and the halfling society is just coooool! They remind me of idealized American Indians that got together and formed a country of their various tribes to keep encroaching whites/humans out.

Plus, they're a great society for those who want to play a "primitive." If I wans't playing a Warforged, I'd be playing a halfling going up the Mounted Combat feat tree.
 

log in or register to remove this ad

I have been pleasantly surprised by how much I like this book. For months I had just pushed away pretty much any and all Eberron thoughts, assuming it would be "just another setting".

Boy was I wrong.

I have been part of a group of players who for various reasons simply don't have the time or the inclination to create our own adventures. We run one published adventure after another.

This book has actually got me to the point where I am starting to plan my own campaign. not my own campaign like the others for the past 10 years where I buy a series of adventures and throw them together, but rather build something, from the ground up.

Probably seems like no big deal to most, but to *me* that's a pretty big testament to the quality and depth of the gameworld.

Bravo!
 

Picked mine up this morning (now available in the UK). First thing I did was go straight to a coffee shop and skim through over a large Americano :)

Some of the things that jumped out that I like were the Plot Themes; each with a description, primary challenge, secondary challenges, combat (expected amount) and basic structure. Also Styles of play, infact most of Chapter 9.

The use of Letters of Credit, Letters of Marque, the fact that in Large towns /outposts you can buy a Leomunds Secure Shelter for the night.

I love the fact that Clerics can worship a pantheon, god, or no god. The fact that the gods don't seem to care how the powers a used, they have no problem with casting spells in oposition to their alignment. The church may take a dim view (unless the local church has become corrupt) but your God couldn't care less.

For me it seems to be very much Lankhmar / Dying Earth / Connan inspired DnD, which is great, those are the books I read as a kid which brought me into the hobby.
 

um... the art is good... its well written...

To be frank the campaign setting is so far removed from what I prefer that, while i can recognise that the book is "good", I cant begin to get excited about it.
 

Dismas said:
I love the fact that Clerics can worship a pantheon, god, or no god. The fact that the gods don't seem to care how the powers a used, they have no problem with casting spells in oposition to their alignment. The church may take a dim view (unless the local church has become corrupt) but your God couldn't care less.

You assume they exist at all. ;)

[Copied from a similar thread on the WOTC boards]

We can pretty much surmise that divine magic doesn't come from the gods themselves, but in the faith devout clergy have in their "god". The faith itself is where the power is at. Be it faith in a concept, a religion, an element..... anything. Through the power of faith alone, blessings are granted. The object of the cleric's faith only serves to give his power a theme.

So without that spells granted directly from gods, where is the proof? I think the progenitor dragons are the closest thing to gods that Eberron has. That, and the Silver Flame, which is maybe just an epic level entity.

The point is, while the gods may exist, their isn't any proof of their existance. Therefore, it is up to the DM to determine if they even exist at all.

It's all about faith. And that's something I really like about Eberron. It's not hard to have faith if your god is basically standing before you demanding you worship him. (See Forgotten Realms....)

See also Dolurrh, the Realm of the Dead. Why would those who worship gods not go to be with them?
 

Well I read 20 pages of mine so far last night and I like it so far.
I do have one question though, any idea how many Warforged there are ?
 

I do have one question though, any idea how many Warforged there are ?
Sure! Here's a quote from Eberron designer Keith Baker:
Sighting a warforged should be a rare event. At a quick guess, I'd say that there are around 10,000-25,000 warforged spread throughout Khorvaire, with a significant number of those still concentrated in the Mournland or in a few major cities. That gives you 2,000-5,000 per nation, with a stronger focus put on Cyre.
For more of Keith's thoughts on warforged, click here.
 


I was not a big supporter for it, it sounded alright but just did not grab me, I was holding out for the Iron Kingdoms. I saw it and started to flip through it and ended up picking it up because it reminded me of Earthdawn.

I like what I have read and I don't think it is a waste.


Oh, I have heard of players turning on their Warforged party members, killing them then asking the DM how much for the armor... :lol:
 
Last edited:


Remove ads

Top