Ashrem Bayle said:Care to elaborate?
I'd say this is the key phrase here. Because the gods are distant, you have the option of deciding that they don't exist and it's purely a matter of faith. On the other hand, perhaps they simply exist on a plane beyond mortal understanding. So the DM who thinks that magic does come from the gods is good to go as well. Decide what works for you and run with it.Ashrem Bayle said:Therefore, it is up to the DM to determine if they even exist at all.
Why did the Greeks go to Hades instead of Olympus? Why do ineffable gods want to be surrounded by mortal souls? And the big question -- can you be sure that they don't, since you can never meet the gods yourself? This is discussed somewhat in the following thread:Ashrem Bayle said:See also Dolurrh, the Realm of the Dead. Why would those who worship gods not go to be with them?
Psion said:How about you link the thread you quoted so I can tell who actually wrote it, then we'll talk.![]()
Hellcow said:I'd say this is the key phrase here. Because the gods are distant, you have the option of deciding that they don't exist and it's purely a matter of faith. On the other hand, perhaps they simply exist on a plane beyond mortal understanding.
Psion said:That's cool, though. I think there is a VAST difference between deities being in your face and not existing. In fact, the idea that deities live in a plane beyond mortal understanding does jive with me because, well, that IS a beleivable model. In fact, that is a major concept in many historical faiths.
I'd say that Dolurrh is common knowledge. Its existence drives the faith of the Blood of Vol; while the followers of this religion include necromancers and evil folks, the majority are simply people who think that going to Dolurrh sucks and want to find a way out of it. However, what happens once you get there is not common knowledge, nor is it agreed upon. Those who know about the plane know that it slowly strips away memories. Some believe this is a process of purification for reincarnation; others would say that this is the effect of slowly transitioning to the higher state of being with the sovereigns (you aren't losing your memories, they are slowly being transfered). So again, up to you. The big thing is that Dolurrh isn't actually eternal despair; eventually you fade away and pass to whatever may lie beyond. (And yes, I'd personally argue that this means that after a certain amount of time has passed means true resurrection may not be able to bring back someone who's been killed. While we could put a hard number on this, I'd prefer to leave it to the DM. If you want the epic PC cleric to be able to resurrect heroes from the war, go for it -- personally, I prefer for death to be a little more serious, so I'd make it something like 2d4+Wis modifier years before you pass on completely.Ashrem Bayle said:Am I right to assume Dolurrh's existance isn't common knowledge. I figure those who know about it, and are religious, assume it is a temporary holding ground where you stay until your god picks you up. Those who aren't religious assume it is everyones final fate.
Hellcow said:If you want the epic PC cleric to be able to resurrect heroes from the war, go for it -- personally, I prefer for death to be a little more serious, so I'd make it something like 2d4+Wis modifier years before you pass on completely.
Definitely. In my own campaign, I plan to intentionally leave the issue ambiguous. In settings where the gods' power is unquetionable, I approach clerics as divine diplomats and interpreters, who acknowledge gods as a source of power and do what they can to win the gods' favor. There can be interesting aspects to that relationship, but it does make the cleric feel a bit sycophantic sometimes.That's cool, though. I think there is a VAST difference between deities being in your face and not existing. In fact, the idea that deities live in a plane beyond mortal understanding does jive with me because, well, that IS a beleivable model. In fact, that is a major concept in many historical faiths.