The Red Book calls to me.
I recently introduced my son to role-playing games with great success via the Pathfinder rules. Since he's clamoring for more it looks like it'll become an ongoing campaign which got me thinking about settings, what to include, and more importantly, what not to include in the campaign.
Clerics & alignment went right out the window. In the event that the game eventually extends to his friends, I'm focusing on the adventure aspect and not inviting conversations with parents that don't know anything about the game regarding make-believe religions. Also, I'm working pretty dilligently to teach the kid right from wrong. I don't need alignment discussions or behaviors mucking up the works. With alignment gone, so went the Paladin.
With that decision made, I decided that AE's champion class might be a better alternative and adopting AE's approach of no arcane/divine separation to magic.
So I looked over the classes, picked and chose, and started thinking about how to "Pathfinderize" them. And I started flipping through the rest of the book again: the races, the concepts, the area's where Monte intentionally broke from D&D tradition. I read through the Diamond Throne section again, and the ideas begin to form.
And the Red Book calls...
Sadly, I haven't had the opportunity to run a straight-up AE campaign. I floated the idea to my son, but he's been freshly exposed to the Tolkein concepts of dwarves, elves, and halflings and asked to try a world with them "first" (I love his enthusiasm). But just flipping through that book gets ideas going and even though it's a high-fantasy RPG, much of the artwork, esp. the color panels, makes me think of swords-n-sorcery (my preferred style of fantasy).
I love the D&D races and every fantasy RPG I've ever run has been in that mold and will continue to be so. But there's something about the AE races and dynamics that makes me want to run something really different.
So for those fortunate to either be running or have run an AE game, please share some tidbits about your game. I'm less interested in mechanics or comparisons and more interested in the races and stories told -- what did you DO with AE?
I'm sure I'll have both AE and Conan fans clamoring for my hide for even conceiving this, but I just can't shake the idea of one day running a Hyboria Evolved campaign where AE races are mixed into REH's Hyboria. I just keep envisioning the Mojh being the true Set-worshipping rulers of Stygia with Sibbecci soldiers marching into lands of the Litorans and Humans; where the giants are the descendants of lost Acheron... and the dragons, which sank Atlantis have returned.
Ah well, off to read. The Red Book calls again.![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I recently introduced my son to role-playing games with great success via the Pathfinder rules. Since he's clamoring for more it looks like it'll become an ongoing campaign which got me thinking about settings, what to include, and more importantly, what not to include in the campaign.
Clerics & alignment went right out the window. In the event that the game eventually extends to his friends, I'm focusing on the adventure aspect and not inviting conversations with parents that don't know anything about the game regarding make-believe religions. Also, I'm working pretty dilligently to teach the kid right from wrong. I don't need alignment discussions or behaviors mucking up the works. With alignment gone, so went the Paladin.
With that decision made, I decided that AE's champion class might be a better alternative and adopting AE's approach of no arcane/divine separation to magic.
So I looked over the classes, picked and chose, and started thinking about how to "Pathfinderize" them. And I started flipping through the rest of the book again: the races, the concepts, the area's where Monte intentionally broke from D&D tradition. I read through the Diamond Throne section again, and the ideas begin to form.
And the Red Book calls...
Sadly, I haven't had the opportunity to run a straight-up AE campaign. I floated the idea to my son, but he's been freshly exposed to the Tolkein concepts of dwarves, elves, and halflings and asked to try a world with them "first" (I love his enthusiasm). But just flipping through that book gets ideas going and even though it's a high-fantasy RPG, much of the artwork, esp. the color panels, makes me think of swords-n-sorcery (my preferred style of fantasy).
I love the D&D races and every fantasy RPG I've ever run has been in that mold and will continue to be so. But there's something about the AE races and dynamics that makes me want to run something really different.
So for those fortunate to either be running or have run an AE game, please share some tidbits about your game. I'm less interested in mechanics or comparisons and more interested in the races and stories told -- what did you DO with AE?
I'm sure I'll have both AE and Conan fans clamoring for my hide for even conceiving this, but I just can't shake the idea of one day running a Hyboria Evolved campaign where AE races are mixed into REH's Hyboria. I just keep envisioning the Mojh being the true Set-worshipping rulers of Stygia with Sibbecci soldiers marching into lands of the Litorans and Humans; where the giants are the descendants of lost Acheron... and the dragons, which sank Atlantis have returned.
Ah well, off to read. The Red Book calls again.