Vindicator
First Post
From a thread on RPGnet that kind of depressed me:
******
Yep, that's a darn-near perfect example of why I hate D&D 3e and love C&C. I've seen stuff like that come up all the time in D&D 3e games. I can't stand it.
Personally, I think D&D 3e makes DMs less competant. Because the rules spell out so many specifics (but not all specifics), they end up too reliant on the rulebooks and unable to make decisions when needed. Here's been my experience with 3e:
1. A player wants to do something out of the ordinary. I groan because I know where this is heading.
2. The DM stops the game to a halt and spends 15 min or more looking up the appropriate rule. I start watching the clock.
3. Meanwhile, player's also start looking up the rule. It reminds me of a war game mentality.
4. No one can locate a rule that handles the exact situation. I think, "surely the DM will just come up with a quick ruling so we can return to playing" - but this optimism is sorely misplaced.
5. Because DM fiat in 3e is "forbidden", both sides attempt to argue which rule comes closest like some bastardized appeals court hearing. I amuse myself by pretending I'm watching Law & Order.
6. After an hour or more, there is still no consesus and I'm so bored I'd rather be at work.
7. Finally, the DM is forced to hand-wave the incident temporarily, but will spend the next week on message boards trying to get a more "official" ruling, which could retroactively affect reality. I start wondering why I still play this...
******
It's not really like that, is it? Because this guy's experience is the same as my own. I've only played 3.0/3.5 with one group of people these past few years, and honestly, that's what our sessions are like too. I think I need either a new group or a new game.
But the problem above is with the group, right? Not the system, right?
Sigh. I need a pep talk. Tell me something to cheer me up.
******
Yep, that's a darn-near perfect example of why I hate D&D 3e and love C&C. I've seen stuff like that come up all the time in D&D 3e games. I can't stand it.
Personally, I think D&D 3e makes DMs less competant. Because the rules spell out so many specifics (but not all specifics), they end up too reliant on the rulebooks and unable to make decisions when needed. Here's been my experience with 3e:
1. A player wants to do something out of the ordinary. I groan because I know where this is heading.
2. The DM stops the game to a halt and spends 15 min or more looking up the appropriate rule. I start watching the clock.
3. Meanwhile, player's also start looking up the rule. It reminds me of a war game mentality.
4. No one can locate a rule that handles the exact situation. I think, "surely the DM will just come up with a quick ruling so we can return to playing" - but this optimism is sorely misplaced.
5. Because DM fiat in 3e is "forbidden", both sides attempt to argue which rule comes closest like some bastardized appeals court hearing. I amuse myself by pretending I'm watching Law & Order.
6. After an hour or more, there is still no consesus and I'm so bored I'd rather be at work.
7. Finally, the DM is forced to hand-wave the incident temporarily, but will spend the next week on message boards trying to get a more "official" ruling, which could retroactively affect reality. I start wondering why I still play this...
******
It's not really like that, is it? Because this guy's experience is the same as my own. I've only played 3.0/3.5 with one group of people these past few years, and honestly, that's what our sessions are like too. I think I need either a new group or a new game.
But the problem above is with the group, right? Not the system, right?

Sigh. I need a pep talk. Tell me something to cheer me up.