BryonD said:
I'd say the first problem is you are (intentionally I think) dropping the context of the statement I replied to. ...
Your reply to the earlier poster was 'unfair' because it failed to appreciate adequately the point that was being made,
viz. that the
complexity of the combat system (and not the use of minis per se) is an entry-barrier for many people.
BryonD said:
...
Zero evidence that minis actually present a barrier to entry has been presented. Your erroneous replacement of personal biased perception has been substitued as this fact, but that does nothing to elevate it to true fact. ...
I made the point that many people (
not everyone, and probably not even most people) find the complexity of the system to be a deterrent. I fail to see how this constitutes a 'personal biased perception', as I am merely reporting what other people have told me, both in person and on various message boards. I never made a claim to 'know' how many such people exist worldwide -- though I
suspect that there are many such people.
BryonD said:
...
There are many other games that do not rely on minis. If minis were the obstacle for D&D people would gravitate to those games. But as those games show no better growth (and almost universally far less growth) than D&D then the minis aspect is ruled out as the cause....
Sorry, but his is pretty bad reasoning. (Also, I question the 'almost universally far less growth' claim. In relative terms, some games are growing far more rapidly than D&D. If you're referring to absolute numbers, though, then D&D's dominant position in the market would make it almost certainly the 'largest grower' -- but that's not a very interesting point.)
As I already pointed out, D&D is the main 'entry game' for people -- indeed, for most people, the term 'D&D' is synonymous with 'RPGs'.
Consequently, most people who are 'turned off' by D&D
never even find out about these other RPGs.
Moreover, D&D, as the largest RPG, has with it certain network benefits that smaller games don't have (independent of product visibility and availability benefits) --
viz. it is often far easier for people to find other D&D players than it is to find players familiar with their preferred game. Indeed, it is not uncommon (at least in my experience, and that of many others) to find groups who play D&D simply because it is a commonly known game -- even though everyone at the table would prefer to be playing something else.
BryonD said:
...
The highly questionable argument that people play D&D simply because people play D&D shows both a failure to grasp basic logic and basic economics in one sentence.
People play D&D because they like it. Did you consider that one? It seems not...
I
never claimed that 'people play D&D simply because people play D&D'. Please try to read the words that I actually write.
Even though it's not my preferred game, I would rather play 3e with a good group than nothing at all. I like it that much.
And, no offense, but to assert that simply because a product is dominant within the market that there is no barrier to entry (alternatively, that there is nothing that could make that product more accessible/appealing to people) is to demonstrate a striking failure to 'grasp basic economics'.
BryonD said:
...
I know that I for one had left gaming in general and was brought back by the elegance and robustness of 3E. But I don't confuse my personal preference with the market as a whole. Thats just me.
I was brought back to D&D (though not gaming) by 3e. After two campaigns, I've learned that I don't like DMing it, but I'm still happy to play it with a good DM. You seem to assume that I'm uniformly anti-3e. That's simply not the case.