• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Tell me the composition of your campaign groups

Currently running through a 3.5 Return to the Tomb of Horrors we have:

:] Female maenad telepath 8/fighter 8
:cool: Male human shaper 5/constructor 10
:mad: Female half-ogre barbarian 10/frenzied berserker 4
:p Male human ranger 7/fighter 7
:heh: Male human monk 14
:uhoh: Male human saint monk 9/paladin 3/initiate of Pistis Sophia 3
 

log in or register to remove this ad

Age of Worms Campaign

Tesmira - Female Human Fighter 11 - Long Spear Specialist
Balinor - Male Dwarf Paragon 2/Fighter 2/Rogue 4/ Dungeon Delver 3 - Trap finder
Fzul - Male Human Paladin 6/Fighter 1/Pious Templar 4 - Smite Expert
Gray - Male Human Cleric 7/ Sacred Exorist 4 - Undead Slayer
Caelyranis - Male Elven Ranger 11 - Archer

We are taking a break and doing Desert of Desolation now. Cannot post the classes because the characters are all from prison and just learning about each other.
 

The current party configuration from my 11 year old "Twilight Campaign" set in the Forgotten Realms (I GM, but I don't have their levels in front of me, this is my best recollection):

Female Drow Priestess of Eilistraee (Akhashic 1/Fighter 1/Cleric 8/Divine Disciple 5/Bladesinger 1) [If you thinks that's a lot of class, read the next one]

Female Phoenix-Born Priestess of Savras [was formerly Half-Vampire until rirtual magic and a trip to the Grove of Renewal revealed her true heritage] (Rogue 2/Sorcerer 4/Inspired Soul 3/Mystic Wanderer 1/Mystic Theurge 5) [Soon to be adding Fatespinner! Oy!]

Male True Gith [Has been transformed into the race before the Zerai/Yanki split - Mind Flayers wants it!] (Psychic Warrior 12/Chakra Savant 4)

Male Human (Rogue 15) [Puts some of the wacktastic combos to SHAME]

Male Avariel (Wizard 10/Guild Mage of Waterdeep 5/Planeswalker 2)

Male 1/2 Ogre Magi Priest of Shaundakul (Ranger 1/Fighter 1/Cleric 10/Windwalker 1)

Male Gold Dwarf (Runethane 15)

---

With occasional alternate character appearance by:

Male 1/2 Ogre (UA non-spellcasting Ranger 8/Autarkic 5)

Male Human (Monk 2/Akashic 11)

---
Cohort:

Female Prime-Bound Alu-Fiend (Rogue 7/Fighter 4/Crusader of Sharess 1)

They are all good aligned, or at worst Neutral, the Ogre Magi being CN with Expedient tendencies, but hasn't taken any drastic jumps toward evil. This is good, since the rest of the party would likely feel obliged to put him down if he gets TOO expedient. Darn prophecies about dark gods and villainy and all.

I could list the deceased, but I don't feel like typing up 11 years of dead characters. :) It should be noted that the drow priestess and the phoenix-born/half-vampire date from the original inception of the run, but have gone through a couple changes during edition changes.

The Crusader is a house ruled rewrite of the Paladin for all-alignments, crossing the core paladin with the AU/AE Champion. As is the Inspired Soul that I use, though obviously inspired by the miniatures handbook class.

I should also note that when you see prestige classes, I convert 10 level classes into 5 or 6 level classes that offer choices at levels of what prestige abilities to take, rather than have every one be cookie cutter representatives. So, that guy with the chakra savant, he's only 2 levels from the godmind power....


They are a bunch of nutjobs, but they're good nutjobs...
 

My 2 age of worms groups:

group a)
- NG Male Human Ranger
- N Male Human Sorcerer
- LG Male Dwarf Cleric of Moradin
- CG Male Human Rogue

group b)
- CG Male Elven Favored Soul
- CG Male Elven Warmage
- CG Male Elven Scout
- CG Female Human Bard

AR
 

My unnamed Eberron campaign:
* Hal 90, an NG Warforged Bard 5
* Kyros, a CN Shifter Totemist 4
* Archác, a CG Human Warlock 5
* Nev Ar Foo, a CN Halfling Swashbucker 3/Rogue 1
* Ailonan, a CN Elven Duskblade 4

Shared campaign in another DM's world (called Zafir):
* Bardin Warvann, a TN Beguiler 6/Mindbender 1/Shadowcraft Mage 1/Shadow Adept 1 (my horrendously overcomplicated character :)
* Dada Daadaa, a CG Goliath Barbarian 1/Soulknife 7
* Dreamy Woodcircle, an NG Wizard 5/Fighter 1/Runesmith 4 (another DM)
* Honor Zabrese, an NG Warmage 9
* Kath'Zar, a TN Minotaur (Krynn) Rogue 1/Fighter 3/Barbarian 1/Psychic Warrior 2/War Mind 3 (another overcomplicated character, but unlike mine very effective, run by another co-DM.)
* Tomas, a CN Half-Ogre (Krynn) Barbarian 1/Fighter 8

/Jonas
 

Skunk - Orc Druid/Barbarian 3/1 (Wolf Companion)
STR 14 DEX 12 CON 13 INT 10 WIS 14 CHA 13​
Hrusk - Orc Fighter 4
STR 21 DEX 16 CON 16 INT 6 WIS 6 CHA 6​
Groldinnk - Golblin Rogue/fighter 3/1
STR 8 DEX 20 CON 10 INT 8 WIS 12 CHA 6​
Lrisssssmiss - Lizardman Ranger 4 (Alligator Animal companion)
STR 18 DEX 12 CON 13 INT 10 WIS 14 CHA 12​
Zrt - Orc Sorcerer - 4
STR 12 DEX 16 CON 12 INT 06 WIS 10 CHA 15​
 

Halfling rogue / fighter
Dwarven cleric / battle smith
Gremlin fighter (troll / dwarf x-bred)

just lost
elf arcane archer
centaur fighter / barbarian / war hulk
warforged monk

coming in-
dwarf cleric with healing PRC
dwarf with psionics / fighter and Defender
a possible elf mage


Notables from the past-

thri-kreen barbarian
1/2 giant Psy warrior
 

I run many, many games. :)

My 'alpha' campaign is the one whose story hour is Great Conflicts. The pcs, as of a couple of games ago (when I last "roll called" them in the SH thread) consist of:

Horbin the Holy, cleric 28
Sybele, ftr 8/psion 16/warrior of Chaos 4
Inoke, ex-bbn 2/psychic warrior 2/ftr 8/warmind 15/legendary juggernaut 1
Gerontius, rogue 16/ftr 4/invisible blade 5/halfling paragon 2
Chakar, monk 24
Lester, elementalist 14/warrior of chaos 4/divine oracle 3/contemplative 2/heirophant 1/paraelementalist 1/aestherite 1/divine ascendant 1
Lillamere, sorcerer 21/argent savant 1
Alcar, half-celestial fighter 2/cleric 20 (ECL 26)


My 'second alpha' game (it gets overall about equal time with the epic game) is my halfling game, wherein the party (again, a couple of sessions ago) consisted of:

Nara - female halfling cleric 5/prophet 4, LN. Nara follows the goddess Coila, goddess of time and relentlessness.
Erasmuz - male halfling wizard 1/psion 1/ranger 1/ex-monk 2/ur-priest 3, NE. Erasmuz looks like a halfling Anton La Vey.
Federico - male kobold bard 6/sorcerer 2/jester 1, CG. The clan dog.
Naomi - female halfling psion 5/elementalist 4, LE. Fat, ugly and mean; oh, and a cannibal.
Tron - male halfling soulknife 7, N. A crackhead with a wisdom of 1.
Ari - male halfling druid 8; N. Kind of a halfling hippy.
Jawbreaker - male halfling barbarian 7/bear warrior 2; CG. The 'Chief' of the clan.


I have a couple more, but let's stop there for now... :lol:
 

Homebrew (see sig line)

Nieri - Halfling Rogue 1 / Wizard 4, on way to Arcane Trickster
Samsel - Human Kineticist 5
Lawrence - Human Psychic Warrior 5
Kethra - Human Ranger 5
Healer John (NPC) - Cleric 5

Add in Hero Points and Dork Tower cards and the group has a lot of punch and staying power. They're missing a full-time Rogue and a full-time Wizard, but hey...
 

In my WLD game, I currently have..

A half-minotaur, half human fighter 9
a half-orc, half minotaur Cleric 9
a hobgoblin fighter/rogue 3/6
a dwarven scout 9
a dwarven barbarian/fighter 7/2

The dwarven barbarian/figther started at level 1. All otehrs are replacement characters a few times over.
 

Into the Woods

Remove ads

Top