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Tell me the composition of your campaign groups

Dwarven Veangance:
All 16th level
1 Human Paladin/Chained Templar of Cuthbert
2 Human Druid/Warshaper/Master of Many Forms
3 Human Rogue/Wizard/Arcane Trickster/Archmage
4 Dwarven Fighter/Cleric
5 Elven Fighter

Wildwood Red in Tooth and Claw:
All 1st level but options for higher point buy or free LA or gestalt
1 Human Ranger
2 Ilonis Sorcerer
3 Lizardfolk gestalt lizardman HD/Barbarian
4 Human gestalt Knight/Cleric
 

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Human Dragonfire Adept
Silverbrow (Human) Half-Vampire Dragon Shaman
Drow Favored Soul / Paragon (Favored Soul as favored class, also counts for Paragon bonus)
Drow Paragon (future Rogue / Assassin)
Neraphim Swordsage
Human Warblade
Human Wizard (future Loremaster / Archmage)
 

Eberron Group:

1) Changeling (Female?) Rogue 2 (Guild Thief)
2) Elf (Male) Rogue 1 / Fighter 1 (Thuranni Assassin)
3) Elf (Female) Sorcerer 2 (Favored in House Thuranni)
4) Elf Fighter 2 (Future Arcane Archer)

We're a bit high on the "not getting into physical combat" side, but that's cool.

Arcana Evolved Group:

1) Human Mageblade 1 (the Swordsman)
2) Giant Warmain 1 (the Hammermaid)
3) Litorian Unfettered 1 (the Duelist)
4) Human Runethane 1 (the Alchemist)
5) Mojh Akashic 1 (the Scholar)

They kinda just made up those nicknames for themselves, we'll see if the titles stick, or if anyone actually takes the feat to get said title.

-TRRW
 

"Out of the Frying Pan" (which recently had its second "reunion session" after the campaign officially ended list past January) consists of:

half-orc priest7/ranger4
dwarf fighter4/priest7
human illusionist11
human priest10
human fighter3/ranger2/warlock4

There is also a 10th level human fighter npc traveling with the group.

Two important notes:

1) 'Priests' are basically 3.x versions of 2E specialty priests. Basically every priesthood has its own class based on the cleric (or druid) class. For more info see: http://aquerra.wikispaces.com/Priest+Characters

2) 'Warlock' is the not the warlock class I see people posting about with the blast-thingee. This is a homebrewed 'witch' class that has spontaneous casting put pools of spells they prepare by summoning spirits. For more info see: http://aquerra.wikispaces.com/Witch+Characters
 

Iron Kingdoms Group

1) Rog3/Bbn3, uses a spear. Hates followers of Memnoth. Uses poison.
2) Rgr6, uses a gun.
3) Paladin of the Wall (homebrew class), worships Memnoth, can control a steamjack.
4) Warblade 6, focuses on leadership abilities, doesn't worship Memnoth but opposes discrimination against them.
 

Eberron group

1) Human male LG VoP Cleric 12 [Silver Flame]
2) Half-orc female CG Barbarian 6/Fighter 6
3) Kalashtar male LG (I think) Soulknife 8/Illume Soul 4 (not really sure about his level breakdown)
4) Gnome male NG bard 10/sublime chord 2 (me)

deceased
1) Human male LG cleric [silver flame]/wizard [evoker]/Silver Pyromancer (was me)
2) Human male NG (I think) rogue/Slayer of Domiel The Silver Flame
 

Current 'heroes' in my campaign / Shemmy's Planescape Storyhour #2

Velkyn: LN/LE male feytouched half-drow wizard
Phaedra: N female half-lupinal/half-arcanaloth* sorceress
Victor: NG male sun elf cleric
Garibaldi: LG male human fighter/templar
Inva 'Ebonblade':NE female tiefling rogue/wizard/shadow adept
Alrissa: N/NE female half-ogre fighter

Retired:
Marcus: LN male aasimar fighter
Francesca: LN female human fighter

*family reunions must be fun
 
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Age of Worms Campaign

THE PCs

Virgil Mullins
- Male Hill Dwarf, Cleric (Thautam) 3/Rogue 7/Mole of Thautam 3
Clem Mullins - Male Hill Dwarf, Fighter 7/Paladin 1/Cleric (Moradin) 3/Occult Slayer 2
Sister Skye - Female Human, Cleric (Heironeous) 6/Contemplative 6
Brother Stoute - Male Human, Barbarian 1/Cleric (St. Cuthbert) 12
Celenathi Aglareth - Female? Grey Elf, Wizard 5 ......... Died/Raised/RETIRED

NPCs
Tal'e - Male Elf Wizard 1/Ranger 4 (helps around the compound, filled in early in campaign)
Shabbat Shalom - Male Draconic Kobold, Rogue 1 (reformed evil kobold, our "man" in Greyhawk city)
Nazzkar - Male Orc, Ranger 8 (had bested one of us in single combat as a Warrior 1 early on, we let him go to find a better path, has mystical brands of our dieties)
Cute Shoulder Dragon - Male? Pseudodragon (assisting Shabbat in Greyhawk)

When we entered The Champion's Games, we needed a group name, so the adventuring group is now known as "Divine Intervention".... get it? We're all clerics? ... yea.

Each character has a bracelet with their own holy symbol displayed and a holy symbol for each of the others stored on it which has a long-lasting Daylight spell cast on it. That way we can fly in from a Wind Walk in a nimbus of light, strike a pose, and say: "We are ... DIVINE INTERVENTION!"

Taking the high-level fantasy super-heroes thing all the way.

For myself, this is the first time I've been a PLAYER into double-digits.

All Clerics, All Day works rather well. We've only had 2 deaths in 13 levels of the Age Of Worms Adventure path (even with the GM bumping some encounters UP) and both of those were 1st-Round Insta-Screw situations. Last session Clem got torn asunder by a combined barrage of Flame Strikes, Negative Energy Fireballs, and Crits On A 15 For 60+ Damage bugs. By my estimate we had something like 48d6 in AoE and two critical hits pound us in less than two rounds of combat.

Only one death was pretty lucky. If we'd had a wizard, he'd have been toast too. Just too much odd-typed damage coming in and we lost Initiative. As it was, it was a close thing. They managed to pin us in a doorway with the bug and pound the whole group with AoE. Had we gotten init and spread out inside they couldn't have concentrated all the damage on the tank without getting torn up by mobile units (me and the rogue).

--fje
 
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Homebrew Campaigns:

PCs
Teifling* rogue 1/ warlock 2
Ogre* dragon shaman 3
Ogre* fighter 2
Human (Highlander*) scout 2
Human (Trueborn*) bard 3
Centaur druid 3



also:

Minotaur sorceror 6/ fighter 3
Hill Giant cleric 9
Hill Giant fighter 9
Dwarf cleric 7
Elf fighter 9
Elf wizard 8
Teifling battle mage 9
Minotaur rogue 6/ assassin 1
Gnome cleric 7
1/2 blue dragon 1/2 elf bard 6


I use the Wilderlands campaign setting but with Dawnforge races added.


(* Dawnforge)
 

Dwarf fighter 4 (Stereotypical dwarf warrior, with an amusing lisp)
Half-orc barbarian 4 ("Leader" of group and moral compass, ironically)
Elf druid 4 (Not much of a personality, only female character)
Human diviner 4 (Scrawny, selfish, bitter)
Human ranger 4 (Group hardass, lots of HP)
Gnome illusionist 3 (Pyromaniac who loves to trick enemies)
Elf rogue 3 (Best archer in group, doesn't take advantage of rogue abilities)

Seven players, but not a single cleric.
 
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Into the Woods

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