Tell your overdue Kickstarter story

Waiting on an overdue Kickstarter? Let us know in our survey!
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We're putting together a potential article on overdue (or failed!) crowdfunding projects.

So, tell us your story. Which crowdfunders are overdue, and by how much? What was the original estimated delivery date? We've set up a survey with which you can provide us information, and we'll be using that survey to put together an article in early 2026.

We have set a 1-year limit on this--to keep this down to a reasonable list, only crowdfunders which are a year or more overdue, please! That's a year or more past the estimated delivery date listed on the crowdfunding page.

Also, please note that this is for tabletop roleplaying game projects only.

Use the link below to fill out the short survey. It should only take a couple of minutes. Please note that if you include anything in the additional comments box, you may be quoted in the article.



Note--this thread was originally started in late 2024, but the survey has been created as of 20 December 2025 for an article due to be published in early 2026.
 

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Yes to all of this with a caveat - if a process is already on the way and near the end, or for a small project or software as a part of something else (i.e character builder or something of that sort), I will look at it a bit differently. But yeah, a whole software project shouldn't be funded by crowdfunding, IMO.
True, if they just need a final financial burst for the last stretch it might be much more secure. But other scenarios... Even if they plan to get other investors too after the initial KS boost, its too risky. It happens so easily in IT projects to have exploding costs that surpass the estimate by large margin if you don't have very tight project management. Unfortunately, often these KS projects don't have tight project management, because these often are passionate dev teams who want to work free and without limitations - which really doesn't work well with a fixed amount of kickstarter money.

Tbf, some of the biggest software fails some posted here like this phoenix game shouldn't have get backed even if it wasn't a video game, but a TTRPG - they were way too broad, unspecific, general ideas without a clear plan where to go. I rarely see kickstarter like these succeed. You need a clear concept, roadmap and ideally some MVP / prototype already under your hand. You can't wing that naughty word.
 

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