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Temple of Elemental Evil Expansion/Sequel?

Seems like some of the coding is really inefficient though, because the games slow on my (extremely fast) computer. I can run multiple instances of huge games at the same time, but this thing still lags up sometimes.
 

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I believe this is an issue with the pathfinding algorithmn (seems as if it was based on the so called A* or A-Star algorithm, which is quite old - for a computer thing - , but nobody invented anything much better, as far as I know), which seems to be a bit to... good, or to precise working. Everytime you point around with your mouse, the computer seems to compute new pathes (that can instantly applied once you klick on a target).
Sometimes, the algorithmn takes to much time and lags the game.

It can be slightly adjusted - somewhere in the games main directory there is a .ini file, that can be opened with a simple texteditor and you just have to change the listed timeouts or timewindows to a shorter amount.

Somewhere in this forum there should be a big ToEE thread, that should contain more information about where and what to change...

Mustrum Ridcully
 
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Supposedly, various people are making mods or added material for ToEE. This being from reading the Council of 8 message board. How many of those are true and how many would include actual new quests/items/monsters, is anybodies guess. But this is not an official expansion, which I'd love.
 

Vargo said:
The impression I got from reading between the lines is that the people who made it (Troika) were pretty upset with the heavy-handed way they were forced to make changes to the game in order to utilize the license, combined with the forced shipping of an incomplete product. My guess is that they'll tell Atari and WotC to take a hike - so if we see a sequel, it won't be from them.
Aw, that's too bad. At least now they can work on Arcanum II.

Then again, their above experience (if true) may affect future business decisions, like someone requesting a license to make pen-and-paper Arcanum RPG using the d20 System.

AFAIC, Troika should have known what they were getting into when developing a product based on someone else's IP but their own.
 

Just picked ToEE tonight at Sam's Club for 17 bucks. Seemed like a bargain. Then I see that characters are apparently limited to 10th level. What the...? If they're not planning a sequel, then what the heck's up with that?
 

What's up with it is that:

A) The module tops out at 10th level, so the content is only designed to go up that far
B) All the content (art) and coding for the extra levels powers and feats, but mainly SPELLS that players would get access to by levelling up doesn't happen for free.

They aren't doing it just to be mean to the consumer. :heh:
 

And the fact that they aren't planning a sequel at the moment doesn't mean anything, though there's no way to know for sure if they are or not.

The decision to limit level advancement to 10th level was made early on long before they would have any idea of how well the game would sell and thus if a sequel was a good idea.

Finally, it's hardly a new thing to limit a D&D game in such a manner, BG had an xp cap around that area as well.
 

:lol: Ah well, guess that's all a moot point considering that ToEE crashes my PC every time it starts up, even after the patch.

What a burn. The game itself crashing is bad enough. To shut the entire PC off is officially entering PoS territory. :mad:
 
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I played it though 4 or 5 times... Never had it crash, or lock up. Not sure if I just had the magic combo of hardware... I just used the Circle of Eight patch, did not play it long enough for the official patch.

Wacky thing happened on my last time. I came in the lower level through the back door, and IUZ appeared, chatted, then started to fight. I had my Cleric cast Banish, or whatever it is called on him... And it actually got through his SR and killed him. Wacky. Then St. C showed up and chatted like he was still alive. When he left the game ended... So I did not even get to see what was on Iuz's body! ARGH!

It was a pretty good hack and slash game IMHO for what it was.

Drew
 

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