Erik the Gray
Character Name: Erik the Gray
Character Race: Human
Character Classes: Cleric 4
Alignment: LN
Deity: St. Cuthbert
Gender: Male
Age: 53
Height: 6’5”
Weight: 315 lbs
Eyes: Blue
Hair: White
Experience Points (Current): 6200
Experience Points (Needed): 10000
Character Level: 4
Known Languages: Common, Celestial
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Strength: 18
Dexterity: 13
Constitution: 13
Intelligence: 12
Wisdom: 17
Charisma: 16
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Armor Class: 23
Spell Resistance: na
Flatfooted Armor Class: 22
Check Penalty: -6
Maximum DEX bonus: +1
Armor Type: Heavy
Hit Dice: 4d8+4
Hit Points: 23
Notes:
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Save vs. Fortitude: +5
Save vs. Reflex: +2
Save vs. Will: +7
Special Save Notes:
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Initiative Modifier: +1
Base Attack Bonus: +3
Melee Attack Bonus: +7
Ranged Attack Bonus: +4
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Weapons:
MW Heavy Mace [Atk +8, Dmg 1d8+4, Crit x2]
Dagger [Atk +7, Dmg 1d4+4, Crit 19-20/x2, 10' range]
Sling [Atk +4, Dmg 1d4+4, Crit x2, 50' range]
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Skills :
Concentration 7 (+8)
Diplomacy 5 (+8)
Heal 7 (+10)
Intimidate 2 (+5) cross-class
Knowledge (Religion) 5 (+6)
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Feats
Extra Turning [General]
Law Devotion [Domain] Complete Champion p. 61
Touch of Healing [Reserve] Complete Champion p. 62
Special Abilities
Aura (Ex) Powerful Aura of Law.
Spontaneous Casting (Sp) The cleric can "lose" any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower
Turn Undead (Su) 1d20+5 Turning Check, 2d6+7 Turning Damage. 10/day
Smite (Su) single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level. 1/day
Protective Ward (Su) Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw for 1 hour. 1/day
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Equipment & Gear:
Gloves of the Starry Sky (free)
Reliquary Holy Symbol of St. Cuthbert (free)
Wand of Lesser Vigor 50 charges 750 gp
Wand of Nimbus of Light 10 charges 150 gp
Scroll of Comprehend Languages 25 gp
Scroll of Scholar's Touch 25 gp
Scroll of Float 25 gp
Scroll of Eyes of the Avoral 25 gp
Full Plate +1 2650 gp 50#
Heavy Steel Shield +1 1170 gp 15#
MW Heavy Mace 312 gp 8#
Dagger 2 gp 1#
Sling 0 gp 0#
10 Silver Bullets 20 gp 1sp 5#
Silver Holy Symbol 25 gp 1#
Spellcasting Sevice Continual Flame on Holy Symbol 110 gp
Healer's Kit 50 gp 1#
Backpack (empty) 2g p 2#
Bedroll 1 sp 5#
Blanket, winter 5 sp 3#
Case, map or scroll 1 gp 1/2 #
10 Paper (sheets) 4 gp
Ink (1 oz. vial) 8 gp
Inkpen 1 sp
Pouch, belt (empty) 1 gp 1/2 #
Rations, trail (10 days) 5 gp 10#
Waterskin 1 gp 4#
EQUIPMENT WEIGHT: 32#
ARMOR WEIGHT: 65#
WEAPON WEIGHT: 14#
TOTAL WEIGHT: 111#
Carrying Capacity Light: under 100#
Medium: 101-200#
Heavy: 201-300#
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Money:
PP: 3
GP: 8
SP: 2
CP: 0
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Base Speed: 30 feet, 20 feet in armor
Spells:
Domains: Destruction, Protection
Caster Level: 4th
Difficulty Class: 13+spell level
Spells per Day
Zero level: 5
1st level: 4+1
2nd level: 3+1
Spells Memorized
Zero level: Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1st level: Ray of Hope, Magic Stone, Magic Weapon, Nimbus of Light [Sanctuary]
2nd level: Elation, Remove Paralysis, Spiritual Weapon [Shield Other]
Appearance
Eric the Gray is a older man whose advanced age is borne amidst weathered features.
Still, at a head taller then most young men, with knotted sinews, and broad shoulders and chest, the priest conveys a sense of physical power that many half is age could not claim.
Full Armor
Travelling
Look of Reproach
Cloistered Vestments
Victorious!
Personality
The Priest is a Dour and Taciturn Zealot with a Heavy-Handed Sense of Justice.
Background:
Erik Drakkensson (aka Erik the Gray) was a Chapeaux of Cuthbert and a Champion against foes of the Church. He wished for his son, also named Erik, to lead a cloistered life. So when when the lad was young, he retired from adventuring, and began to raise his boy (whose mother died in childbirth) in the cionfines of church walls.
However he could not discourage his son's adventurous nature and when Erik the Younger came of age he became a Paladin of Cuthbert. Despite the elder Erik's protests his son began a successful adventuring career...Picking up right where his father had left off.
Word then came one fateful day that Erik the Younger gave his life destroying the Temple of Elemental Evil. Erik the Gray grieved for his son, and regretted the rift that was between them when he lived.
Now 15 years later, word has come that Evil may yet stir again amidst the Temple ruins.
Vowing that his son's death would not be in vein, the surly grizzled priest has set forth to make sure that will not happen.
edit 9/17/07 spellcasting