What I'm really not big on is making trains, planes, automobiles, telephones, radios, etc., as commonplace in the fantasy world as in our own but with some supposedly "magical" explanation.
I have enjoyed, e.g., Randall Garrett's novel Too Many Magicians, and Mike Pondsmith's Castle Falkenstein game is lovely. It takes a careful touch, though, to keep from producing results that mainly evoke for me the parody and satire in Terry Pratchett's Discworld. Not that I take my D&D with terrible seriousness, but some things I like to leave in the Dungeon Dimensions.
Maybe it's just that I got some kinds of wackiness out of my system in the early '80s during a heavily Arduin-inflected period.
I don't mind players getting a bit "Connecticut Yankee" with D&D spells and magic items and monsters, but they'll find out soon enough why Obviously Brilliant Scheme #9 was not already implemented centuries earlier ... or maybe what happened when it was!
I have enjoyed, e.g., Randall Garrett's novel Too Many Magicians, and Mike Pondsmith's Castle Falkenstein game is lovely. It takes a careful touch, though, to keep from producing results that mainly evoke for me the parody and satire in Terry Pratchett's Discworld. Not that I take my D&D with terrible seriousness, but some things I like to leave in the Dungeon Dimensions.
Maybe it's just that I got some kinds of wackiness out of my system in the early '80s during a heavily Arduin-inflected period.
I don't mind players getting a bit "Connecticut Yankee" with D&D spells and magic items and monsters, but they'll find out soon enough why Obviously Brilliant Scheme #9 was not already implemented centuries earlier ... or maybe what happened when it was!