Diirk said:Don't be fooled; what ARandomGod describes as his method for 'overlapping' is just another word for stacking.
Rkhet said:Also: with your version, if I have two Aids giving 10pts each, and I take 30 damage from an attack, what happens? Do I take 10 because the temporary points both cut in at the same time? Or do I take 20 and one Aid remains?
Diirk said:Don't be fooled; what ARandomGod describes as his method for 'overlapping' is just another word for stacking.
Diirk said:Don't be fooled; what ARandomGod describes as his method for 'overlapping' is just another word for stacking.
Patryn of Elvenshae said:Er, no, it isn't, because:
You are hit for 30 damage. You have 10 temporary hit points. Those 10 temporary hit points are gone, and you take 20 points of damage. Now, the second Aid spell is the strongest source of temporary hit points. It takes over, and you now have 10 temporary hit points on top of your normal (-20 from the last hit) damage.
If they actually stacked - in the sense of "All available at once" - then in the above case you'd only suffer 10 points of damage, as you'd have 20 temporary hit points.
Space Coyote said:Since we are on the subject of Temporary Hit poins, I have a question:
Are Temporary Hit points considered "real" hit points for the purpose of determining if spells affect you? For example, if a character has 95 hit points maximum and 10 temporary hit points and then get hit by a Power Word, Kill spell. The Power Word Kill will not affect the character with less than 100 hit points. So, would the previously mentioned character be safe (because with the temporary hps they have 105) or affected (because their "normal" hps are only 95)?
KarinsDad said:They are part of your current hit point total, so no, Power Word Kill would not affect you at 95 normal hit points plus 10 temporary hit points.
Also, nonlethal hit points do not affect your current hit point total either. So, 105 hit points currently plus 104 nonlethal points of damage, Power Word Kill would not affect you.
Diirk said:The str buff analogy is unfortunately a misleading waste of time as str doesn't fade as its used up like temporary hitpoints do. And thats the part people are arguing over. Noone argues that the most powerful effect takes precedence, there's simply disagreement as to whether all active temporary hitpoint buffs take 'damage' or not when you do.
I tend to think they do. After all, do you really want sorceror's running around with 10 false life's up at a time ? It also seems somewhat cheeky to take an effect that forbids stacking, and then define overlapping in such a way that you might as well be stacking...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.