Temporary stat increases and feat requirements....

Darklone said:
Are you sure, Bret?

You don't get bonus spells for a stat increasing buff spell, even if it lasted for the last 24 hours IIRC.

I think Bret's right -- you need to have it (1) last at least 24 hours, and (2) last through your spell preperation.
 

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Hyp said in the eagles splendor and lay on hands thread something similar:

You've read the spell, I take it?

Referring specifically to the line "Sorcerers and bards who receive eagle's splendor do not gain extra spells, but the save DCs for their spells increase."

I don't see why a stat boosting item or an extended spell should make a difference. And I wouldn't consider it balanced to get a spell slot extra at the same level where I casted that spell to get the spell slot... ;)
 
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> Sources: If you are hit by a Heal spell, stripped naked, and dumped in an Anti-Magic Field, would you still get the bonus? If so, it's Innate. If it goes away by anything less than a Wish spell, it's probably Temporary.

It goes away if you cast Harm...

I don't see why a stat boosting item or an extended spell should make a difference.

The items don't put any restriction on bonus spells, and they don't use the spells from T&B in their creation, so referencing the spells is, strictly speaking, inaccurate.

A Headband of Intellect provides an enhancement bonus to Int.

A Fox's Cunning provides an enhancement bonus to Int that does not grant bonus spells.

The two items have different effects.

-Hyp.
 

bret said:
I know you said that these were house rules, but I just wanted to point out that *normally* an item that pumps the spellcasting ability (Int/Wis/Cha) would give bonus spells. They have to be wearing it for a day to get them, but they do get them.

Yes, ergo the HOUSE RULES warning. I know the current rules give bonus spells for raising the casting stat, but that's one of the things I don't like. It creates this circular logic chain where by casting a Double-Empowered Extended Eagle's Splendor, I get bonus spells to more than make up for casting the spell.

Likewise, the Feat prerequisite part is a house rule (which explains why I put it in this thread in the first place)
 

It creates this circular logic chain where by casting a Double-Empowered Extended Eagle's Splendor, I get bonus spells to more than make up for casting the spell.

The current rules? If you read the spells as written in Tome and Blood, they specifically preclude bonus spells from the enhancement bonus they grant.

Enhancement bonuses from any other source do not have this restriction, but enhancement bonuses from any other source don't invoke your circular logic chain, so there's no problem.

-Hyp.
 

Hypersmurf said:
The current rules? If you read the spells as written in Tome and Blood, they specifically preclude bonus spells from the enhancement bonus they grant.

You're right, the three T&B spells specifically preclude it, my bad. Having "temporary" bonuses or penalties of any kind affect bonus spells can still create an awkward situation, though. If I catch a CHA-reducing disease (no jokes, please) should I get less spells per day until it's cured? If I put on a Cloak that makes me prettier, should I get more spells? (Not DO I, but should I?)

Let's say I put on my Cloak of Charisma +6 and wear it for 24 hours to get some extra spell slots.
1> If I take the cloak off, do the slots go away? (If not, this is really abusable since you'd just take it off and put on a Cloak of Resistance right before a big fight)
2> If taking the cloak off removes spell slots, do I remove used or unused ones first? (If used, see #1.)

It's bad enough that you get into these debates with Rings of Wizardry.

Or, if you use Psionics, with Endurance on a Savant, or Bull's Strength on an Egoist, or Animal Affinity period. Unless you've erratad those to be like the T&B spells, too, of course. I can never remember if those were fixed, because this was one of those "Well, DUH!" house rules.
 

If I catch a CHA-reducing disease (no jokes, please) should I get less spells per day until it's cured? If I put on a Cloak that makes me prettier, should I get more spells? (Not DO I, but should I?)

Well, remember, the Cloak doesn't 'make you prettier', it increases your Charisma.

If the disease makes people react badly to your appearance, that should be reflected by a negative circumstance modifier to social situations - Diplomacy, Gather Information, etc - rather than straight Cha damage. Cha damage represents not only a decrease in your appearance, but your force of personality, your self esteem, your eloquence, etc as well. If the disease does Cha damage, then yes, it should affect your bonus spells. If the disease makes you ugly, it shouldn't do direct Cha damage.

-Hyp.
 

Spatzimaus said:
Let's say I put on my Cloak of Charisma +6 and wear it for 24 hours to get some extra spell slots.
1> If I take the cloak off, do the slots go away? (If not, this is really abusable since you'd just take it off and put on a Cloak of Resistance right before a big fight)
2> If taking the cloak off removes spell slots, do I remove used or unused ones first? (If used, see #1.)

Yes and unused.

J
 

Yes and unused.

That's fine for Spontaneous Casters... there is a slight complication with prepared casters.

Which slot do they lose? Randomly chosen? Chosen by the player at the time of removal of the item?

The way I've run it is that the player designates which spell is the bonus spell resulting from the item's bonus at time of preparation. If they've already cast that spell when they remove the item, that's fine. If they haven't, they lose the spell when they remove the item... and it doesn't come back when they put it back on, until they prepare spells again the next day.

-Hyp.
 


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