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Ten D&D Books to Survive the Apocalypse

Dephenholf

First Post
Well, 3.5 would be a must.

1. 3.5 PHB
2. 3.5 DMG
3 3.5 MM
4. Monstrous Manual AD&D, with 2nd to 3.5ed booklet inserted :lol:
5. Spell Compendium
6. 3.5 Races of Eberron
7. Kalamar Players Handbook
8. Kalamar Atlas
9. Kalamar Campaign Setting
10. Small box with my collection of 2nd edition Encyclopedia's Magika

would also need to not forget my bag of dice or we wont be playing much of anything. :)
 

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First, Rules:
3.5 PHB
3.5 DMG
3.5 MM
Trailblazer

Second, Worldbuilding:
Wilderlands of High Fantasy boxed set
Book of the Righteous
Magical Medieval Society: Western Europe
Dynasties & Demagogues

Finally, More Mosters:
Draconomicon
Book of Fiends

I really like adventure paths and the like, but a 1-20 campaign will run its course in a year or two; what I'll need for the Apocalypse is inspiration for designing campaigns. WoHF is a great source for adventure seeds and encounter locations I can plop in anywhere. BoR, MMS, and Dynasties & Demagogues set up enough potential conflict that adventures practically write themselves. Draconomicon and BoF set up adversaries especially good for high-level gaming.
 

MoxieFu

First Post
I'm really surprised how many have said Wilderlands of High Fantasy Box Set. It was the very first thing I thought of when I read the first post but I didn't think that many others would as well.

1. Castles & Crusades Players Handbook
2. Castles & Crusades Monster & Treasure
3. Monstrous Manual - 2E
4. DMG - 3.0 E
5. Wilderlands of High Fantasy Box Set
6. City State of the Invincible Overlord (love the map!)
7. World's Largest Dungeon
8. World of Greyhawk box set
9. City of Greyhawk box set
and,
10. Savage Worlds Explorer Edition for when I need a change of pace
 

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