Hella_Tellah
Explorer
In every game I've run, a trip to town--or Ye Olde Shoppinge Malle--pops up between each adventure. Sometimes we want to roleplay the whole interaction, and sometimes we don't. For new players, the first question is, "how do I haggle?"
There's no hard and fast answer in 3.X. As far as RAW goes, the players should Appraise the item they're trying to buy before they even make an offer. They might use Diplomacy to make the shopkeep friendly and thus inclined to give them a discount. They could bluff their way to a lower price, or intimidate a price-cut out of the poor merchant. It's deep, it's roleplay heavy, and I think it's a lot of fun.
But what about hack-and-slash games, where most of that stuff should be automated? Even for roleplay-heavy games, sometimes the players just want to buy a grappling hook and get on with the adventure. In faster-paced games, I boil it down to "roll Diplomacy, maybe you'll get a discount." That's just a house rule, though.
Should 4th Edition include a Haggle skill? Should it be a specific application of a particular skill, the way Neverwinter Nights uses Appraise, or the way I've been using Diplomacy? Or should the default be the deeper, more time-consuming method described above?
tl;dr: How will we be haggling in 4th edition?
There's no hard and fast answer in 3.X. As far as RAW goes, the players should Appraise the item they're trying to buy before they even make an offer. They might use Diplomacy to make the shopkeep friendly and thus inclined to give them a discount. They could bluff their way to a lower price, or intimidate a price-cut out of the poor merchant. It's deep, it's roleplay heavy, and I think it's a lot of fun.
But what about hack-and-slash games, where most of that stuff should be automated? Even for roleplay-heavy games, sometimes the players just want to buy a grappling hook and get on with the adventure. In faster-paced games, I boil it down to "roll Diplomacy, maybe you'll get a discount." That's just a house rule, though.
Should 4th Edition include a Haggle skill? Should it be a specific application of a particular skill, the way Neverwinter Nights uses Appraise, or the way I've been using Diplomacy? Or should the default be the deeper, more time-consuming method described above?
tl;dr: How will we be haggling in 4th edition?