Then you really need to work on playtesting and editing. Of course, so does Wizards of the Coast. I've been less than impressed with the quality of the spells and feats in the new books, many of them being way overpowered, or redundant/unnecessary.MKMcArtor said:That's fair, because Wizards of the Coast frequently allows Dragon to push the envelope and test new rules concepts they might not feel comfortable testing in a hardcover book. On the other hand, every spell or feat we print undergoes the same rigorous approval process of every other article we publish and are reviewed and edited by many of the same Wizards of the Coast R&D people who look at D&D hardcovers. Whenever Dragon publishes an article or rule that Wizards of the Coast considers untested or cutting edge we make it clear that such is the case.
The Half-Undead templates from several issues ago, which allowed you to create a creature that was literally immune to damage except a couple of energy types.
The article on handling grappling and constricting monsters several issues ago, which was so riddled with errors that they had a thread on the WOTC boards that was officially devoted to correcting it.
The mage slayer feats in the current "Complete Arcane" are ridiculously overpowered.
Monster Manual III had some great concepts, but very poor editing. Over 1/3 of the monsters had stat block errors.
Races of Stone was generally crap from start to finish. It's one of the only WOTC products that I refused to buy after looking at it.
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