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Term Confusion in KOTS, help!


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Dayspire said:
Ok, here's one. And rather than start a new thread, I'll ask it here. Some goblins have the "Skirmish" ability. I'm not entirely sure how it works. Any help?

Skirmish +1d6
If, on its turn, the goblin warrior ends its move at least 4 squares away from its starting point, it deals +1d6 damage on its attacks until the start of its next turn.

Does this mean that as long as it doesn't move more than 2 squares per round, it will always get +1d6..?

No, it means that if the goblin moves at least four squares (and actually travels four squares, no cheesing it by moving one square away, then moving back again until four squares of movement have been used without going anywhere), he gets +1d6 until the beginning of his next turn. So assuming he moves before taking his attack, a goblin that moves at least four squares on its turn gets +1d6 damage on his attack, and on any opportunity attacks or other immediate action attacks that might crop up before his next turn.
 

Kordeth said:
No, it means that if the goblin moves at least four squares (and actually travels four squares, no cheesing it by moving one square away, then moving back again until four squares of movement have been used without going anywhere), he gets +1d6 until the beginning of his next turn. So assuming he moves before taking his attack, a goblin that moves at least four squares on its turn gets +1d6 damage on his attack, and on any opportunity attacks or other immediate action attacks that might crop up before his next turn.
*facepalm* I don't know why I read that wrong. Thank you, Kordeth.
 

Dragonblade said:
I don't have the book in front of me, but why couldn't they use it to heal themselves? Of course it does use your own healing surges, but it provides a way to heal without using Second Wind. IRC, you are always considered your own ally.
You are not, actually, but that doesn't matter here, since the target for Lay on Hands is "One Creature". And you are a creature.
 

To address a couple points no one else has responded to yet:

satori01 said:
Likewise Streetwise & Heal are listed as skills, but they did not get the meager description that other skill received.

Heal gets quite a bit of coverage in the DM's quickstart rules. Streetwise, not so much, but it's at least described there.

This was my complaint about spellscasters in 3.x especially at high level....too subjected to randomness due to the sheer number of dice rolls. Some spells required a roll to hit, a roll to beat spell resistance, and Saving Throws that could negate the entire spell.......meanwhile the Fighter whacks the monster and just rolls damage, only dealing with the often negligible Damage Resistance.

Were you playing the same 3.X I was? The opposite was true for me.
 

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