Terrain vs. Traps/Hazards

The mushroom patch can easily be fixed to be terrain - change "characters" to "anything".

This allows both sides to utilise it.

As stated previously terrain features are just there and provide something that is impartial - Blood Rock for example.

A Trap/Hazzard is solely there for the purpose of hurting the characters.

D

To reiterate:

The mushrooms are in an encounter with a solo monster only. The monster resists 20 acid. The mushrooms are totally stacked against the pcs.

I suppose if anyone had a "lose all resistances until EOT" or something power, the monster might take a little damage from them... but that's a reach.
 

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To reiterate:

The mushrooms are in an encounter with a solo monster only. The monster resists 20 acid. The mushrooms are totally stacked against the pcs.

I suppose if anyone had a "lose all resistances until EOT" or something power, the monster might take a little damage from them... but that's a reach.

But I think the difference here is that in general, the mushrooms aren't designed to be a thing to use solely against the PCs.

CAN they be? Sure, as in the case with the solo who is resistant to acid...

But if you replace that solo with a monster that isn't acid resistant the situation changes. The mushrooms don't change though.
 


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