Shadowdancer
First Post
I know my story is not as bad as some on this thread, but I will post it anyway since it is my worst gaming experience. Thanks to years of expensive counseling and therapy, I'm now able to think about it without becoming comatose.
This goes back to my first gaming group, playing 1E AD&D. We were all in our mid-20s. Shortly after graduating from college, I got a job in my hometown. So I got to start playing again with my first gaming group. Except one of the players was my ex-girlfriend, who was now married to one of the other players.
My ex -- let's call her Witch -- was spoiled, immature and self-centered. She was the type of player that everything had to revolve around. She wanted the whole game to be about her. She kept going off by herself, getting into trouble, then expect the others to bail her out. At first we did, because she was my girlfriend. Then we did, because she was married to Tim. Then we just stopped. Plus, she cheated on her dice rolls, and lied about what magic items she had.
At some point while I was away at college and not gaming with these people, some bad blood developed between Witch and Tim's cousin, Jim. He killed her character. Then he chopped off the head and threw it in the ocean, so she couldn't be resurrected. Tim, who was DM, allowed her to be reincarnated, with the stipulation that she remembered nothing of her former life. Which Witch promptly forgot and was always trying to get revenge against Jim's character.
So about this time is when I start gaming with them again. We create new characters, but Witch's new character is still trying to get revenge for things that happened to her old character. She is always trying to mess with the characters of Jim and Mark, my best friend. One night, she gets into an argument with Mark's character, and pulls a sword. They fight, and he falls unconscious. As she is standing over his body, taunting him and about to deliver a coup de grace, my character walks into the room and sees what is happening. My character was double specialized in throwing daggers, so I throw three daggers at her, and kill her character. Next session Tim, her husband, who is still the DM, has my character arrested for murder. I'm put on trial, with Witch playing the NPC prosecutor. I get to defend myself. The other players are the jury. I win the case easily, mainly because no one except Tim like Witch, who now has to roll up a new character.
So a short time after this, Witch starts saying she wants to be DM. We all say sure, but not with our current characters. We all knew she just wanted to kill our characters, and we didn't want to lose them.
"But," she says, "I want to run an adventure where your characters get transported to an alternate dimension, where you have to fight evil twins of yourselves."
Again we all say no. She pitches a fit -- seriously, she left the room at one point to sulk -- but eventually she agrees to let us roll up new characters. So about 10 minutes into the first session, it is painfully obvious to all of us that Witch doesn't know the rules. And she isn't going to follow them, anyway. She is just looking to punish our characters. So we decide not to make it easy for her.
You would think that someone who had been playing a game for a couple of years would at least pick up some of the rules, but not Witch. In our first battle, we got into a fight with some guards at a bridge leading into a town. They wanted us to pay a toll. We could have, but we didn't want to, so we got into a fight. Witch told us that the guards had rung a bell to call up reinforcements.
On my initiative, I'm looking for the reinforcements, because I created this killer bow expert. She tells us that we can see the reinforcements, but they are too far away to shoot at with the bow. Fine, notch an arrow and prepare for when they are in range. Then on their initiative, the reinforcements melee attack me! WTF! How did they cover that distance so fast. "They just did," is all Witch says.
So, during this same combat on the bridge, we start getting backstabbed by someone with a ring of invisibility. When you attack someone while invisible, you are supposed to become visible, right? And you can't become invisible again until your next initiative. Well, this person would attack, become visible, then become invisible again, and then move away -- all in one initiative! Eventually, we outsmarted this foe -- and Witch -- and killed him, then took his ring and started using it to do the same thing. Except the ring didn't work that way for us. Witch kept doing things like that to us all night.
Anyway, we eventually were all knocked unconscious and taken prisoner. We woke up in a jail cell. The guards told us they were building a gallows so we could be hanged. We broke out of jail. While trying to leave town, we kept getting put in situations where we could surrender or die. We always chose death.
The evening ended with everyone's character dead. As Witch and Tim were leaving, they asked if there was any point in trying to play next week. We all said no. That was the last time I ever gamed with them. We started a new campaign with new characters the next week.
This goes back to my first gaming group, playing 1E AD&D. We were all in our mid-20s. Shortly after graduating from college, I got a job in my hometown. So I got to start playing again with my first gaming group. Except one of the players was my ex-girlfriend, who was now married to one of the other players.
My ex -- let's call her Witch -- was spoiled, immature and self-centered. She was the type of player that everything had to revolve around. She wanted the whole game to be about her. She kept going off by herself, getting into trouble, then expect the others to bail her out. At first we did, because she was my girlfriend. Then we did, because she was married to Tim. Then we just stopped. Plus, she cheated on her dice rolls, and lied about what magic items she had.
At some point while I was away at college and not gaming with these people, some bad blood developed between Witch and Tim's cousin, Jim. He killed her character. Then he chopped off the head and threw it in the ocean, so she couldn't be resurrected. Tim, who was DM, allowed her to be reincarnated, with the stipulation that she remembered nothing of her former life. Which Witch promptly forgot and was always trying to get revenge against Jim's character.
So about this time is when I start gaming with them again. We create new characters, but Witch's new character is still trying to get revenge for things that happened to her old character. She is always trying to mess with the characters of Jim and Mark, my best friend. One night, she gets into an argument with Mark's character, and pulls a sword. They fight, and he falls unconscious. As she is standing over his body, taunting him and about to deliver a coup de grace, my character walks into the room and sees what is happening. My character was double specialized in throwing daggers, so I throw three daggers at her, and kill her character. Next session Tim, her husband, who is still the DM, has my character arrested for murder. I'm put on trial, with Witch playing the NPC prosecutor. I get to defend myself. The other players are the jury. I win the case easily, mainly because no one except Tim like Witch, who now has to roll up a new character.
So a short time after this, Witch starts saying she wants to be DM. We all say sure, but not with our current characters. We all knew she just wanted to kill our characters, and we didn't want to lose them.
"But," she says, "I want to run an adventure where your characters get transported to an alternate dimension, where you have to fight evil twins of yourselves."
Again we all say no. She pitches a fit -- seriously, she left the room at one point to sulk -- but eventually she agrees to let us roll up new characters. So about 10 minutes into the first session, it is painfully obvious to all of us that Witch doesn't know the rules. And she isn't going to follow them, anyway. She is just looking to punish our characters. So we decide not to make it easy for her.
You would think that someone who had been playing a game for a couple of years would at least pick up some of the rules, but not Witch. In our first battle, we got into a fight with some guards at a bridge leading into a town. They wanted us to pay a toll. We could have, but we didn't want to, so we got into a fight. Witch told us that the guards had rung a bell to call up reinforcements.
On my initiative, I'm looking for the reinforcements, because I created this killer bow expert. She tells us that we can see the reinforcements, but they are too far away to shoot at with the bow. Fine, notch an arrow and prepare for when they are in range. Then on their initiative, the reinforcements melee attack me! WTF! How did they cover that distance so fast. "They just did," is all Witch says.
So, during this same combat on the bridge, we start getting backstabbed by someone with a ring of invisibility. When you attack someone while invisible, you are supposed to become visible, right? And you can't become invisible again until your next initiative. Well, this person would attack, become visible, then become invisible again, and then move away -- all in one initiative! Eventually, we outsmarted this foe -- and Witch -- and killed him, then took his ring and started using it to do the same thing. Except the ring didn't work that way for us. Witch kept doing things like that to us all night.
Anyway, we eventually were all knocked unconscious and taken prisoner. We woke up in a jail cell. The guards told us they were building a gallows so we could be hanged. We broke out of jail. While trying to leave town, we kept getting put in situations where we could surrender or die. We always chose death.
The evening ended with everyone's character dead. As Witch and Tim were leaving, they asked if there was any point in trying to play next week. We all said no. That was the last time I ever gamed with them. We started a new campaign with new characters the next week.