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Terrible games you've played in

Bihor said:
After 6 games we still had never won a fight (average 2 fight a game). Every time the fight ended up in ether two ways: 1) My bard bluffing the bad guy to let me go with my uncuncius friends or 2) two of us running away from the bad guy with the two other on our backs (they where uncuncius).

...

At around 5th we asked the GM to let us win and have money. After that we found a shrine that could resurect people, we destroy the invading orc encampment with a single scroll of cloud kill. destroyed the raiding brigans and found out that there stronghold had 4 crystal ball on top of there tower. All this in a low magic campaing.

So on average, he got it just right. What are you complaining about? :D
 

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Bihor said:
After 6 games we still had never won a fight (average 2 fight a game). Every time the fight ended up in ether two ways: 1) My bard bluffing the bad guy to let me go with my uncuncius friends or 2) two of us running away from the bad guy with the two other on our backs (they where uncuncius).
This is just bad DMing. How do you design an unwinnable scenario where the BARD lives? Sheesh. Even a TPK is preferable! :p
 

My Bard was the last to die. He beg is 9"-ex-friend-half-orc-greataxe-welding-barbarian-sorcerer-opponent to finish him so he would't be converted to evil like the paladin and is friends.
 

WanderingMonster said:
This is just bad DMing. How do you design an unwinnable scenario where the BARD lives? Sheesh. Even a TPK is preferable! :p
It's not bad DMing, it's proof that teh bard is broken!!!11!1!
 

My first game in Boston was with a DM in his mid-thirties. I should have guessed that somethign was odd when he had plastic models of horses on display shelves all around his living room - the same kind my sister had growing up - and he was unmarried with no daughters. This guy loved horses so much that he had separate character sheets made for everyone's horse, and allowed them to be played like extra characters. I think I left that game when our 6th lvl characters slaughtered two mated green dragons in the space of three rounds.

That doesn't compare to the high school game that almost put me off D&D for life. Our group had switched DMs, and the new DM allowed the old DM to run an antipaladin as a PC. He spent every game killing my character. No kidding - for five or six games in a row, I'd bring a new PC into the dungon, and this guy would kill me and take my stuff. Oh, except for one week when I got killed by mind flayers.

Ahh, old times. :D

The DM actually got in touch with me recently via classmates.com, and he doesn't remember any of my horrible and traumatic emotional scarring. Sniff.
 

The worst game I ever played in was a "pirate" game run by a guy who had never DM'd (or possibly even played D&D) before. It was just gawd awful. It was painful.

He would make the rules up as he went along, once I knew my character had been killed and I asked him why I wasn't dead...and he said, yeah well, I change the dice when I don't like them....

Bah. Just not my kind of game.
 

I didn't play in it per se, but I listened in and ran an NPC for a group of 12-15 yr olds at a local game shop. One was a vampire assassin (and asked how you get to 11th level assassin) one was a half-red dragon sorcerer, one was a drow wizard, and one was a human blackguard (note, the assassin and blackguard didn't have any addtional levels, they started in those classes.)

Luckily, I played a old green dragon, and managed to take a few of the buggers out. ::Wicked Grin::
 

Remathilis said:
I didn't play in it per se, but I listened in and ran an NPC for a group of 12-15 yr olds at a local game shop.

Luckily, I played a old green dragon, and managed to take a few of the buggers out. ::Wicked Grin::


Hey come on... they're just kids :) Come to think of it, I remember doing things such as these in my youth as well...

As far as the worst game ever, I played in a con game where one the allowed Pc's was named "mr.hankie." nuff' said.... :confused:
 

I mostly ref, but I have had two bad playing experiences that I can remember:

The first one involved a friend of mine who wanted to DM us through a campaign he had been working on. There was a lot of role-playing, and it was fun when it started. We were trying to find some sort of bandit leader, and avoid the local politicos. The first sign of a problem was when the bandit leader used a crossbow to sneak attack someone in the party. The other players all went ballistic at the DM, but I defended him. Then after we defeated the bandit leader in combat he was able to escape from us. He just ran from combat, and we were given no chance to follow, or even to find tracks. That's when I started to get frustrated. When we ran back to the city to find him giving a speech that was mesmerizing the locals, I set about trying to stop him. The DM just read the speech out and glared every time I described something I was doing to try and stop him. We fled the city as they were all charmed now.

At this point I had no idea what was going on in the game. None of us did. We were attacked by wraiths nightly from that point on. We were never at full health, or properly rested. This continued for as long as the campaign went on. The last thing I remember about that campaign was that I went away on vacation for a couple of weeks and came back to find out that the party had fought a dragon. None of the players really knew why the party was doing the things it did, as the DM seemed to just tell us what our next step should be, but not why. The dragon was a radiation dragon, and it's breath dealt permanent damage. I've left a lot out, but it was a never-ending exercise in frustration and despair.

The other problem game was my fault. Since I mostly DM, I am usually very good about cutting DMs slack. When my most problematic player decided he wanted a shot behind the chair, I decided it was time for a lesson. If he didn't listen when the rest of the group complained about his lack of attention and random violence, he might think about things a little more when his hard work was subjected to the same kind of player.

I used all the tricks up my sleeve to make a combat monster who could walk through whatever he put us against (unless he chose to simply kill the whole party), but who was very difficult to deal with. My character was a dwarf fighter with a 3 int, and a 3 chr. I could only speak dwarven, and nobody else could. I didn't even try and communicate with the other party members in character. I just wandered through the adventure like a run away train.

To his credit he really tried to play things fairly, and didn't arbitrarily come down on me. He tried to make everything work. I didn't try to derail the adventure, I would just short circuit all of his obvious machinations, and then kill whatever popped up. This wasn't fair of me, but I had spent several years having him fall asleep or wander off to watch tv (usually during long combats) while I was behind the screen. It was somehow satisfying to see him realize hom much the DM relies on his player's cooperation and participation for the game to be successful. After that adventure he never DMed again for us. He decided it was too much work. He was a lot more interested as a player after that, though. Or at least that's the version that I remember.
 

My worse gaming experience I have ever had was today.

I was at a gaming event at a local gaming store and I was given a preset character. I should have realized it wasn't going to be anything worth while when I saw the character was a 13th level cleric celestrial centaur, but I thought what the heck. lets see what this guy can do.

We enter a complex, a dungeon, and proceeded to go room to room. Each room had a dragon in. A great wyrm of some sort. We kill it, move to the next room, and kill that. The "DM", and I use that term loosely, didn't even know proper rules of Improved Evasion or Coup de Grace.

It was just pathetic.
 

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