Terrible games you've played in

I'm proud to say that I DM'ed most of my bad gaming experiences. That is to say, they were my fault. Luckily I play with a regular group that forgives my experimentations because the bad is outweighed by the "not bad". ;)

I have played in a memorable few bad games too:

There was the Wraith: the Oblivion game where the guy next to me pulls out an onion for a snack and eats it like an apple. I love onions...but c'mon.

And then there was the Star Trek TNG GenCon game where the GM arrived late, then said he wasn't runing the game because he forgot the rules.

The Champions game where the GMs wife had the most absurdly powerful characters, and he cheated.

There aren't many. Like the bumper sticker says, "My WORST day gaming is better than my BEST day at work."
 

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Most of my bad gaming experiences I can't honestly chalk up to bad DM's, just badly implimented concepts or player/player, player/DM issues.

Of course all of these experiences came from one single gaming group that I was introduced to and played in for many of my first DnD games. One of the DM's had a severe problem about not being the DM when he was a player, and in several campaigns he played in he ended up designing both plot and items for himself and other PCs. Balance issues became a problem when his characters almost always were chosen of Mystra with around a +3ECL to balance this out.

When this guy ran, lets just say he had a knowledge of FR that I've rarely seen people equal. However he very much played favorites during otherwise very well designed and plotted out adventures. In essence we all got sick of his elves being chaotic good, but acting evil vindictive or haughty neutral. They could do no wrong, and when something bad happened to them there was a powerful NPC waiting in the wings to actually show up, or have the threat of them showing up to lurk over our heads.

Then there was the "planescape" game run by a guy who knew nothing about the setting, used artifacts taken straight from fantasy books (ripping off books by Steven Brust as I recall). Now because the FR junkie was a player in that game, the final epic battle (all of the planes shaking events being given the proper plot and character development over all of 4 weeks) that saw Sigil and The Lady of Pain destroyed with little to no explanation, and the spire blown up, featured a battle royale at the ruins of the spire with Ao and the deities of FR showing up to save the day. Literally the only deities that showed up were from FR, and they were kicking ass. Why Ao showed up off of Toril, I don't know.

I was not in this next game, but a player in my PS game who first introduced me to the setting and who can run ad lib plots as well as most people do on plots they spend weeks preparing, was running a PS game in which the FR junkie was playing. The FR junkie was willingly ignorant of the setting and was about to be mazed before the campaign ended. He wanted to build an FR style mythal inside Sigil, and was convinced that Mystra would protect his character from The Lady of Pain.

In hindsight I did actually enjoy the games in that group and with those folks, just not getting shafted frequently because you weren't the DM's best friend, or a roommate of whoever was the DM at the moment, or said one wrong thing to an elf. The group had some interpersonal issues, but they did introduce me to several settings. And more importantly they showed me what can go wrong in playing and running a game. I learned what not to do in so many cases by example from them, it was from an off key perspective a good thing for my DM education.

Still, Teflon Billy's story gives me the creeps over running for a random player on short notice. *shiver*
 

Olgar Shiverstone said:
Where's diaglo, BTW? He's got some good horror stories.

here i am.

last time i told some of my stories... the current group used them to ridicule me. esp the couple where the boyfriend who just came to watch. and ended up attacking the DM with his vampire teeth. :heh:

so as a defense mechanism... i'll steal a line from Ollie North's interviews...

i don't recall. :D
 

Well, I have to admit that this thread at the very least this thread has helped me feel ALOT better about the bad experiences that I have had.
 


One of the worst games I've played in was a game I didn't actually play in. It was Living Greyhawk at a Con in a southern state (names have been omitted to protect the innocent) :D . Trying to line up players to make a table for a round I really wanted to play, I asked two people if they could help make a table for myself and someone else wanting to play the round. After some wishy-washy back in forth from all sides (myself included) we got enough people to make the table. At this time we were told that the GM wasn't present and would have to wait for him. We waited over an hour for this guy to show up. When he showed up he sat down, handed out the Adventure Records and asked us if anybody had played another round. This other round was "part 1" of this series of which we about to play "part 2". Nobody had played it but that's not that big a deal, it happens. He started to tell us what happens to our characters. Everybody at the table thinks he is recapping "part 1" so we would have an idea of the story background. HA! He is recapping THIS ROUND. After he finished talking, he starts signing the AR's and walks off saying he was through with the RPGA! :eek: Oh, when he first started to talk he asked everybody to roll a d20. I guess its official if everybody rolls a die :confused:

Everybody at the table tore up the AR's and we talked to the Con Admin to make sure nobody got screwed by this so it ended up okay, except that I talked two people out of playing a round so they could sit around and have a round read to them :mad: . This person had been a jerk all Con and had been "playing against the table" for almost every round he played in. Also, a friend at the con organized a midnight round and put a sign up sheet with his name and my name on it. This person scratched my name off of the list while putting his and his friend's name on the list. He told my friend that my character was too low a level and they didn't want to game with me. My character was only two levels below the average. I have often run this character at 2 below the APL and never had a problem him weakining the party. This list incident happened first day of the con before he pulled the "tell everybody what happens and then walk off" stunt.
 

The Learned Helplessness Party and the Insurance Company GM

My husband and I were once invited to join a campaign by a GM (who I will refer to as the Insurance Company GM or ICGM for short for reasons I will explain later). He had a bunch of relatively new players in their first D&D 3E campaign and he claimed that they seemed particular ineffective and inactive in the game. (Alarm Bells should have been ringing.) He was hoping to bring someone in to help them along, learn the rules, enliven the game etc. He talked a lot about game balance, sharing the spot light, what makes a good GM etc. We thought, hey, this sounds great. We’ve been looking for a game to join recently and this guy seems really reasonable. Well, this turned out to be one of the most frustrating experiences in my 20 year gaming career.

The Cast and Crew

Let me tell you about the party. This pretty much sums up the campaign. The problems with the party didn’t surface all at once, but after a couple of sessions, it became apparent that all was not quite right in Mudville.

The Cheater: He played the loner rogue. He sat off in the corner from the rest of the party. He rolled nothing under a 25. You know the players. The ones with the sparkly dice that are hard to read. They only rolled behind some obstruction. The dice are only on the rolling surface for one nanosecond before being scooped up and some incredibly high number shouted out. A natural 20. Oh look! Another 20! He never rolled a 1. Ever! No one called him on this. Not the GM, not the other players. This made him incredibly useful compared to the rest of the party.

The Contrary Drama Queen: No matter what the rest of the party wanted to do, this player wanted to do the opposite. If we are all going right, he went left. He kept trying to side track the party with the ICGMs red herrings. He thought he had everything figured out, but he was always wrong. He played the mage that spent the whole combat casting protective spells and never did anything to help out another player. If you needed help, you never turned to him. He appointed himself recorder of the party treasure. This meant he wrote everything down on his character sheet and considered it his. He never distributed the treasure at the end, and if you argued with him to get anything, he would give it to you, but still leave it written on his character sheet. Thus, any item distributed to the party got duplicated. If the ICGM noticed this, the Contrary Drama Queen got to keep the item and the other player lost it.

The Indecisive One: This player was always late. Couldn’t find or level their character sheet. Played a Sorcerer that was forced into multi-classing as a Wizard. Couldn’t make up their mind to do anything in combat after spending the first two rounds casting protective spells. In defense of this player, she tried very hard, but had given up trying to do anything, because every spell she cast was ineffective due to ICGM rulings.

The Golden Boy: This was the ICGM’s chosen one. NPCs handed him magic items galore that were specifically tailored for this player. He got offered prestige classes unavailable to the rest of the party. None of his stats we below a 15. He was offered kingship of the land, the rest of us were lucky not to get deported, in fact, some of us were. He had two +3 special weapons of his chosen weapon, the rest of us were lucky if we found a cursed weapon. He was the big buff cowardly fighter. OK, the big bad nasty steps up, and the fighter … runs away. In defense, he was a young teenager afraid of dying, and didn’t want the spotlight that the ICGM kept forcing on him. This was

We built our characters using the point buy system. Everyone else had rolled, and rolled incredibly well. We were about 20-25 pt characters, they were about 40-45 pt characters. Everyone kept asking “Why do you only have a 14 in that stat? That’s your primary stat.” We were also 1-2 levels behind the rest of the party.

My husband: Played a cleric tailored to defeat undead. The ICGM had said that undead were the main foes of the campaign. As it turned out, he couldn’t recognize an undead if it came up and bit him on the *ss. Yes, all undead we special and unique. They were unrecognizeable, and the ICGM never told you that you were fighting one until the combat was over. Oh, and asking if they were undead didn’t help. He never saw a single magic item in the whole campaign.

Me: I played a 3.0 Ranger, only modified to be less useful than the one in the book. Yes, that is possible. My favored enemy was undead. I suffered the same fate at the cleric in terms of recognizing undead. My abilities were even more useless. I never found a single magic item in the game except a cursed weapon.

NPCs: Next to the Golden Boy, they were the stars of the show. They solved every plot. Took all the credit. Saved the day. Got all the glory. We got less than squat.

Insurance Company GM (ICGM): Have you ever dealt with an insurance company that rejects every bill on the first round as a matter of policy? Well, this guy rejected every action that you attempted, no matter how minor. You had to spend minutes to hours to do anything. I once spent 30 minutes attempting to get a drink at the bar in our home town with nothing happening. Anything you did necessitated a roll at some absurd DC. No spell you cast ever worked as described in the book. All NPCs made their saves. ABOVE ALL: Nothing the players did ever affected the outcome of the campaign. The plot rolled along, and we were only allowed to do as we were told. If you attempted to deviate from the course, your actions didn’t work. Why, because any action you took was not down the proscribed path. Oh, but the NPCs were allowed to do anything the ICGM wanted them to. We were spectators in the campaign. As a result, the players had learned helplessness. They had ceased doing anything because nothing worked. You were better off sitting at the table and having the GM tell you what you did and how everything turned out than doing anything. It was like a bad storyteller game on drugs. No, that would have been better than this campaign.

Low Points of the Campaign

- When we were traveling out in the open on the night of the year all the undead rise up and are at some mystical peak of power. I said. Let’s stay inside tonight. Anyone who stays inside is safe. No, we traveled on because the ICGM had a timetable built into the campaign and we had to be at our destination the next day. Mind you, he didn’t give our characters any reason to travel that night. He basically said, and that night you travel no matter what you say.

- When the ICGM intentionally killed off three separate characters on three separate occasions. Why? Well, to show the cowardly fighter that death wasn’t permanent in D&D. The characters were all killed not due to their own actions. In compensation, the killed characters were rewarded with special gifts for dying and brought back. It was the only campaign I’ve been in where you were better off dead.

- I complained to the ICGM that I was 10th level and didn’t have a magic weapon. I was told that this was being a power gamer. The next session, the Golden Boy was out sick, so we only had me as a fighter type. The combat put us up against a creature that required +2 or better weapons. That’s OK, because the ICGM played the Golden Boy’s Character and basically fought the combat with himself. We all stood around and watched. None of the mage’s or priest’s spells could affect it.

- The time that the whole 10 hr gaming session took place in the mage’s guild. The Cheater and my character were not allowed in the door to the guild. I spent the whole day sitting at the table doing NOTHING. I was so bored. I was so feed up. In the next session I kept trying to get my character killed, but I was too ineffectual to even accomplish this. Some NPC saved the day.

- This finally culminated in an adventure on some demi plane. Any spell casting instantly summoned an 8 HD creature that instantly attacked the spell caster and drained 1d4 Dex. It could only be knocked back for a few rounds before respawning again. We didn’t know this, and we were magically teleported there. The first thing the mages did? Cast all of their protective spells. Thus we had about 7 of these things pursuing us across the plane. The priest wrote a sign that said “I DO NOTHING”, and set it in front of his sheet and left the table. That was the last session we ever ran in that campaign.
 

Worst game I can immediately think of?

The system was 2e, and at the point that the game really went downhill, 3e was only a few months away.

Basically, the DM didn't have the best grasp of the rules but trusted the players not to abuse the rules.

The two players with the best grasp of the rules and the most supplements deliberately set out to wreck the campaign, largely out of the spite for the DM. These two players already had the two strongest characters in the party (they were both 2e psionicists), but eventually they became so grossly powerful in comparison to the rest of the group that anything that was a decent fight for them would annihilate the rest of the party, and anything the rest of the party could handle could be snuffed by these two without any effort.

On top of this, the DM had some rather annoying tendencies, including his villians auto-passing saving throws (seriously -- he'd roll the die and announce "it passes" without actually looking at the die; I busted him once when he rolled a 1 without noticing it), and often just hand-waving immunities to attack-type X on the spot. Physical attacks and psionics (which generally didn't allow saves) were the only attack types that were actually allowed to work; my wizard and the party cleric were completely SOL. And, of course, the DM gave his fiance's character enough artifacts that she was almost on par with the two psionicists.

It took about 5 months or so after the death of that campaign before we allowed him to DM again. The two players got off scot free, since we were collectively more frustrated with that DM than we were with them.

===========

Next worst I think of wasn't nearly as bad, but still fairly annoying:

The DM had a pet NPC.

This invincible pet NPC happened to be the main villian. He was a 30th level wizard who had Dominated the Tarrasque, among other things, and we'd all be maybe L17 or so by the time we finally faced him.

The villian was unstoppable and infallible, and so the group lost complete interest in a campaign that we knew would end with the party getting killed in one round by the DM's pet.
 

I'm sorry I laughed at all you guys and girls bad experiences. I can't say that I've had bad games, because I've basically played with the same people (all good friends) all my gaming life.

This subject has come up in the past (ie the ENWorld past) and I remember someone telling a story about a convention game where a guy received a massage from another man who always played oversexed female characters?

I hate to say it, but, keep 'em coming!

:D

AR
 

The first thing that came to mind was a game here recently. We were playing Shadowrun and for most of the party it's a new game system. Those of us with experience have taken things slowly, intentionally, in order to give the new players a chance to get comfortable with the rules. The GM has spent a bit more time planning on how to draw in two specific players who have had problems in previous sessions.

We get started late mainly because of the two specific players showing up late. This is right after a pretty good session where the two of them missed. So immediately the other players are noticing the difference. We get started, the GM is weaving the story, trying to pull them in. One of 'em has as her main complaint she's not involved. Disregard the fact every chance she gets, she leaves the rest of the group and finds reasons not to be with the other characters. He starts trying to involve her and her first reaction is, you guessed it, to leave the group. The GM is starting to get peeved. Everyone but the two in question see this.

So the GM switches back to the other players to get them rolling. After all, except for her, we're all together. The next thing we know, we hear snoring. From the one who feels excluded. Yes, she's asleep. But wait, there's more! Player #2 has fallen asleep, too. The GM is obviously steamed. The rest of us are, too.

It gets even better. Player #2 drops from the game. Reason? Too boring. No combat. But the player can't even tell the GM. He has the 1st player tell another player, and then depends on that second player to talk to the GM.

We play one more game session and the rigger is at it again. She at one point screams we're role-playing too much. Huh? Every time we tried to do anything during the session that resembled anything other than combat, she goes off on the player. It got so bad the GM, a relatively new one, cancels the game. I felt really, really bad for him. He tried very hard and deserved none of it.
 

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