Fighter types have always been ultimately boring unless the only thing you care is about tons of damage, which they were capable to do no doubt, but paled in comparison to the number of fun tricks the spellcasters were able to do. I like the concept of playing a fighter, but I also like having mechanical options for many reasons – that’s why I enjoyed the psychic warrior in 3.5 and the love the 4e fighter.
Thanks for explaining your POV. Your point is the sort of comment that led to my theory.
I'm saying some people (like myself) really liked playing Fighters, under the traditional rules where basically you decided whether to walk or charge to the enemy, and what weapon to use, but not a lot more elaborate than that.
I can't speak for everyone who liked traditional Fighters, but the role/archetype was part of it for me (soldier is a more interesting archetype to me than the others), and frankly I liked the mechanics of having better hit points, better AC, and being in the frontlines of combat.
Whereas I think people who love to play Arcane Casters were looking on the Fighters and saying "poor little dumbies, their characters aren't as cool, we need balance to fix it and make them like casters".
To put it in a sports context, when I was a kid, I like the Fighter role in American football -- running into people hard and trying to get past them and sack the quarterback, or trying the hold the line against people doing that when your team has the ball.
Similarly in soccer, I liked fullback -- the last defensive position before the goalie. I liked playing zone defense or man-on-man, trying to take the ball, trying to intimidate people into missing a shot by going to quick, etc.
I really honestly like that kind of role, even though most kids and most fans probably think they are boring -- the people who play them aren't the stars.
If you put in rules that said "linemen get a turn to toss the football", it would not make American football more fun for me. I'd much prefer to run into people.