Originally posted by GladiusLegis:
Dealing Death: Handbook of the True Assassin
"Nothing is true. Everything is permitted."
— Alamut by Vladimir Bartol
Guide also available on Google Docs.
Table of Contents:
[UNKNOWN=ol]:
[*]Introduction
[*]Makeup of the True Assassin
[*]Class Options
[*]Races
[*]Feats
[*]Equipment
[*]FAQ
[*]Builds and Combos
This guide will use the following ratings:
Red is dead. A trap that you will want to avoid at all costs, either because it's ineffective or because it's thoroughly outclassed by another option that accomplishes something similar.
Purple is a substandard choice. It might be useful in corner-case situations, but overall it's not worth the investment.
Black is average. You're not hurting your character by taking this, and it might even help in some situations, but there are better choices.
Blue is a good choice. It definitely helps your character in the majority of cases.
Sky Blue is a fantastic choice. An option you should strongly consider above most others.
Gold is mandatory. It's a rare rating that denotes something that is so good that you must take it, or you can't call yourself optimized.
I. Introduction
What is a "True" Assassin?
Certainly it's a pure Rogue taking the Assassin archetype who goes all the way to Lv. 17 in the class for Death Strike, right?
Well, no. While Death Strike is certainly a sexy ability, it serves more as base compensation for sticking with the Rogue class for that long. While a pure Assassin Rogue no doubt has its own appeal and fun factor, Lv. 17 in that class represents a jarring jump in power that makes you wonder if there somehow were better options and smoother power gains up until that point.
And as it turns out, yes, there are!
All Assassins have to have some levels of Rogue, true. How many, you ask? 3. Yes, that's it. Three Rogue levels, entering the Assassin archetype, is enough to call yourself an Assassin in word and deed. Because in the feature of Assassinate is everything you need to execute (pardon the pun) deadly alpha strikes in every surprise round you can get.
The trick then becomes filling in the blanks after those 3 Rogue levels to take advantage of the automatic criticals madness the Assassinate feature offers. Sure, the Rogue's native Sneak Attack is one way. But there are better ways. Namely, getting more attacks. And getting extra damage dice from other sources, all of which get doubled on critical hits.
Build your Assassin right, and not only will you increase your damage on a smoother curve than just a Sneak Attack bump here and there, but you'll deal so much damage eventually that you'll be asking "What's Death Strike?"
And then you can call yourself a True Assassin.
Dealing Death: Handbook of the True Assassin
"Nothing is true. Everything is permitted."
— Alamut by Vladimir Bartol
Guide also available on Google Docs.
Table of Contents:
[UNKNOWN=ol]:
[*]Introduction
[*]Makeup of the True Assassin
[*]Class Options
[*]Races
[*]Feats
[*]Equipment
[*]FAQ
[*]Builds and Combos
This guide will use the following ratings:
Red is dead. A trap that you will want to avoid at all costs, either because it's ineffective or because it's thoroughly outclassed by another option that accomplishes something similar.
Purple is a substandard choice. It might be useful in corner-case situations, but overall it's not worth the investment.
Black is average. You're not hurting your character by taking this, and it might even help in some situations, but there are better choices.
Blue is a good choice. It definitely helps your character in the majority of cases.
Sky Blue is a fantastic choice. An option you should strongly consider above most others.
Gold is mandatory. It's a rare rating that denotes something that is so good that you must take it, or you can't call yourself optimized.
I. Introduction
What is a "True" Assassin?
Certainly it's a pure Rogue taking the Assassin archetype who goes all the way to Lv. 17 in the class for Death Strike, right?
Well, no. While Death Strike is certainly a sexy ability, it serves more as base compensation for sticking with the Rogue class for that long. While a pure Assassin Rogue no doubt has its own appeal and fun factor, Lv. 17 in that class represents a jarring jump in power that makes you wonder if there somehow were better options and smoother power gains up until that point.
And as it turns out, yes, there are!
All Assassins have to have some levels of Rogue, true. How many, you ask? 3. Yes, that's it. Three Rogue levels, entering the Assassin archetype, is enough to call yourself an Assassin in word and deed. Because in the feature of Assassinate is everything you need to execute (pardon the pun) deadly alpha strikes in every surprise round you can get.
The trick then becomes filling in the blanks after those 3 Rogue levels to take advantage of the automatic criticals madness the Assassinate feature offers. Sure, the Rogue's native Sneak Attack is one way. But there are better ways. Namely, getting more attacks. And getting extra damage dice from other sources, all of which get doubled on critical hits.
Build your Assassin right, and not only will you increase your damage on a smoother curve than just a Sneak Attack bump here and there, but you'll deal so much damage eventually that you'll be asking "What's Death Strike?"
And then you can call yourself a True Assassin.