I recently made a topic about how much I enjoyed the D&D board games (Castle ravenloft, Wrath of Ashardalon etc ) and pitch out an idea of giving enemies a specific way to operate in battle, just for the benefit of new DM's or those who aren't sure how to actually play a certain monster/race/whatever. Someone mentioned it would be a cool DMGUILD product. I completely agree, but instead of that, how many people would be interested in a book (or whatever) to play real 5e solo? Clearly it would follow the boardgame style with random map generation, and some randomized lists of events that could happen. I know the DM's guide mentioned solo play at somepoint (don't remember what edition it was, maybe 4th?) It never really expanded upon the concept though. So I'm just seeing how many people might be interested in such a product.
I like solo play. It's why I wish there was a video game where I can make true 5e characters to play with different character ideas without having to deal with the time constraints of a group game.
No real interest. If I'm going to do the board game combat thing, I'd rather just do the board game combat thing. One of the distasteful things about 4E was that it felt like rules for a board game (granted, they seemed like good rules for a board game).
Even for preludes, I'd rather use any of 1) Traveler randomized, 2) WoD narrative, or 3) FATE cooperative over a scripted combat.
On other hand, if I misunderstand and you're talking about narrative advice for fighting styles, tactics, morale, etc. then that's a different matter. I think that sort of thing would be great and really should have been part of the core Monster Manual text for most monsters.
Nah, I'd rather just play an RPG video game. Half the fun of D&D for me is the social interaction.