Tests for Goodness and Lawfulness (my players DO NOT READ!!!)

James McMurray

First Post
Ok folks, a small portion of my party has decided to begin ascending Mount Celestia to try to avoid the Devils that are after them (that story will be in an update soon).

The Manual of the Planes gives the impression (and I have already built on it with the first layer's exit) that to ascend you have to pass several tests to expunge yourself of the non-Lawful and non-Good parts of your spirit.

I could use some help with these tests...
 

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The group enters a room, a cave, outside an un-natural winter is howling. The inhabitants don't see them. The inhabitants are orcs huddling around a fire, a white hot fire keeping this unholy cold out of the cave. There is a door under the flames that the PC's can see. A large goblet appears in front of the PC's filled with a minituar underwater world. Swimming around is a Sahaugin city. There is enough water in the goblet to pour onto the flames and put them out so the PC's can get to the door. Doing so will kill the Sahaugin and the orcs.


My solution-- Walk out in the cold evil darkness and face certain death. The Lawful Good path is not easy and seldom are you rewarded for your efforts. This cold could freeze the "unlawfulness and ungoodness" out of the person.


Hope that helps
 

Well, the two who are still on the path have already given their lives in defense of innocents, to fo that a second time would be kind of odd. Thanks though, I should have mentioned the test that was already passed (its the only one so far).

Keep 'em coming! :)
 


I don't know much about MoP, but here are some possible ideas:

Have "beggars" (disguised gods/spirits) in distress on the slopes as pilgrims. See if the party will aid them on their pilgrimage.

While escorting the pilgrims (assuming they do so), have them attacked by malignent forces. If one of the party is wounded, have a "pilgrim" wounded worse (but not dead). See if the party will heal an NPC before themselves. (Good and Lawful/selfless)

Give them opportunities to show mercy to enemies. Make sure it is a situation where mercy is appropriate (a paladin showing mercy to a demon isn't quite right).

Have a deity (or the image of one) appear to them. Have it tell them to go back. If they disobey, they aren't Lawful. If the do obey, the deity/image stops them and tells them they pass the test.

That's a few off the cuff, but I don't know if any of this fits your campaign. Good luck!
 

Well, there's a lot of stuff you can test for Good, so I tried to think of something to test for Lawful.

Basically, think of anything that is going to necessitate a rigid mindset. Especially when you have to be Good.

Here's what I came up with. It's kind of a hybrid test for Lawfulness and Goodness. It's also VERY... not mean, but you'll see.

First, have the party come upon a kobold attacking a child. Note what they do to diffuse the situation - presumably (though not necessarily) they defend the child. A "good" act might be to immobilize but not kill the kobold.

Next, have them come upon a child attacking a kobold. They should do exactly what they did above - defend the kobold. Anyone that doesn't feels a great weight on their shoulders that increases as they climb the mountain, until they can't climb any higher (see later).

Finally, have them come upon some creature, preferably one that is large and that is not "always evil". See what the players do. If some players attack it, the test is simple - anyone who defends the creature is Lawful enough to climb the mountain anymore. If they leave it alone, all is good, though those who are hindered may not climb any higher.

I don't know how well this works for you, I just made it up off the top of my head. Also, substitute the kobold above for any creature that is not "always evil".
 

But someone could have a quite rigid set of rules to defend humans. They're still acting consistently if they always side with the child.
 

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