Saxon Nusmaar 3rd-level Druid (Mielikki)
NAME: Saxon Nusmaar
RACE: human
TYPE: medium humanoid
LEVEL: 3
CLASS: Druid
ALIGNMENT: neutral good
DEITY: Mielikki
XP: 3000
NEXT: 6000
STATS:
Net Base Points Level Other
STR 12; 4
DEX 14; 6
CON 12; 4
INT 14; 6
WIS 15; 8
CHA 12; 4
INIT: +2 (+2 Dex)
HD: 3d8+3
HP: 23hp
AC: 18 (10 +2 Dex, +3 Armor, +3 Shield)
Touch: 12 (10 +2 Dex)
MOVE: 30'
Arcane Fail%: 20
SAVES:
Fortitude +4 (+3 Class, +1 Con)
Reflex +3 (+1 Class, +2 Dex)
Will +5 (+3 Class, +2 Wis)
Modifiers:
None
ATTACK ROLLS:
BAB: +2
Melee: +3
Ranged: +4
WEAPONS:
Weapon To Hit Damage Critical Special
mw scimitar; +4; d6+1; 18-20/x2; masterworked
mw sling; +5; d4+1; x2; masterworked
ARMOR
Type Bonus Max DEX Armor Check Arcane Fail% Special
mw hide armour; medium; +3; +4; -2; 20%; masterworked
FEATS:
1st Level - spell-casting prodigy
Human - track
3rd Level - combat casting
RACIAL TRAITS:
bonus 1st lvl feat, 4 extra skill points at 1st lvl and 1/lvl thereafter
CLASS FEATURES:
animal companion, nature sense, wild empathy +4, woodland stride, trackless step
SKILLS: (42 points total)
Concentration +7/6, Handle Animal +7/6, Heal +8/6, Knowledge (nature) +10/6, Listen +5/3, Spellcraft +8/6, Spot +5/3, Survival +10/6
LANGUAGES:
Common, Chondathon, Illuskan, Druidic, Sylvan, Giant
EQUIPMENT:
HEAD ->
LENSES ->
CLOAK ->
NECK ->
ARMOR -> mw hide armour
ROBE ->
VEST ->
BRACERS ->
GLOVES ->
RING 1 ->
RING 2 ->
BELT ->
BOOTS ->
BACKPACK ->
WEAPON (R)-> mw scimitar or mw sling
WEAPON (L)-> +1 shield
STORED EQUIPMENT:
mw longsword
10 sling bullets
healer's kit
holly & mistletoe
components pouch
belt pouch
mw bandolier
cold weather outfit
explorer's outfit
backpack
bedroll
blanket, winter
scroll case
flint & steel
quill & ink
15 parchment
sack
soap
whetstone
potions:
cure mod wounds
5 cure lgt wounds
CASH: 39.58gp
ANIMAL COMPANION:
Mzarem (big wolf (or riding dog, hehe)) Medium Animal
Hit Dice: 4d8+12 (38 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 20 (+3 Dex, +7 natural), touch 13, flat-footed 17
Base Attack/Grapple: +3/+6
Attack: Bite +6 melee (1d6+3)
Full Attack: Bite +6 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent, evasion
Saves: Fort +7, Ref +7, Will +2
Abilities: Str 16, Dex 16, Con 16, Int 2, Wis 12, Cha 6
Skills: Jump +9, Listen +5, Spot +5, Swim +4, Survival +3 (+4 racial bonus when using scent)
Feats: Track, Alertness, Improved Natural Armour
Tricks: attack (2), come, defend, down, fetch, heel, track
Background:
Description:
Saxon's hair is long, thick and dark brown. He keeps it tied behind his head though a small multitude of strands usually escape and fall across his face. His eyes are a greyish blue and he smiles a lot, very talkative with animals but gets shy around people. His leather armour is light grey in colour and fairly elaborate, over the top of it is worn a thick, woolen, ankle-length coat which is loose so as not to hinder mobility. His backpack has his rune-etched shield and longsword strapped to it in addition to many little trinket-like objects he has collected while travelling. His scimitar, a prized possession, is worn on his belt with a few other miscellaneous items which he uses in everyday functions. He has three tatoos. Two are a celtic pattern going around both of his upper arms. The third is a large one on his back, composing of dark green, tangled and thorny vines near his waste, and gradually becoming lighter and less nasty looking as they reach his shoulders, the tallest vine ending in a blue rosebud just above his collar. He wears a carved ivory owl on a leather cord around his neck, it was a gift from a young girl whose cat he saved from the brink of death. Though he keeps himself very tidy and neat, he seems to carry a feint smell of pine trees and snow. Mzarem is a male albino wolf, he is missing a couple of small patches of fur here and there, and carries a lot of scars, but otherwise he's very friendly with Saxon. Mzarem has a certain gleam in his eye, like that of a seasoned warrior, and is known to unnerve people he travels with by looking at them as though he were sizing them up for a fight.
[ooc: Used riding dog stats for Mzarem because they represent him better

]
History:
Saxon doesn't like to think about his history much, its not an incredibly happy tale, it can be summarised as follows:
[ooc: I've made some assumptions about the practises of the druids in Kuldahar, because I'm not entirely sure what their practices are so I just made them up if required. I'm pretty sure the druids of Kuldahar follow Silvanus, but Saxon prefers to follow Mielikki's attitudes and beliefs. Let me know if anything isn't alright.]
Saxon's parents were teenagers who ran away from their home in the south, their travels took them to the tiny village of Kuldahar where they found a little place in the outskirts to live. To their misfortune they had a child, and because of their struggling income they knew they couldn't afford such a thing. Unfortunately again, his mother died shortly after giving birth from falling to illness in her weakened state.
With what felt like his other half gone and all to replace it was another mouth to feed Saxon's father was incredibly unhappy. He worked himself to the bone trying to earn enough to raise a child but could hardly do so as a single parent and still care for his son. Also during this time Saxon and his father became aquainted with the druids of the region, and for a short period Gunther and a half-elf druid, Silnir, had a relationship. Though short-lived, when the relationship ended they left on good terms and remained friends. Silnir was like the mother Saxon never had.
A decade passed slowly and painfully into history and though only ten years old Saxon had learnt of true hardships of life and to treasure and care for what little he had. He was very mature for his age. His father realised that and thought that to turn their life around he could now safely go off adventuring and leave Saxon to look after himself, with occasional check ups made by Silnir of course. Thus after a while, there had been no adventurer parties come through recently which he could join, Saxon bid his father fairwell as he went off towards the unknown to bring back great riches.
Time passed by and in his waiting Saxon wandered the wilderness around Kuldahar, taking an interest in the terrain and its occupants. About three years sit themselves between when his father left and the current moment when Saxon finds that a female wolf whom he was friends with has had a litter of pups, he helps care for the somewhat large litter for a few months until they all are able to do their own thing. One whom he gained a special bond with was the albino of the litter whom he thought was a miracle of nature, this wolf had grown to be bigger than its siblings. It remained with Saxon through thick and thin and for another two years they managed to maintain themselves from the surrounding lands, and having very little contact with the actual inhabitants of Kuldahar.
Soon enough though, a greying man, almost oozing with righteousness and honour, showed up on his doorstep claiming to be his father's father. He was a paladin. After Saxon told him of his history that he could remember, his grandfather, named Taurreyl, said that he would stay here and help him out. It had taken him this long to track his son here so he would just wait now for him to return from his adventures. After some time getting used to the presence of such a person in his humble home, Saxon was advised by Taurreyl to inquire into joining the druid grove nearby, an opinion shared by Silnir who had always liked the thought of having Saxon apprenticed to her. He did so and was very happy about finding a group of people he could get along so easily with.
The apprenticeship worked quite well and Saxon was very interested in learning the ways of magic, it fascinated him to no end. With his fervour for his new found faith he was soon initiated into the group, and their tattoos were applied to him all in the one sitting. Painful but a testiment to his determination.
Soon it became obvious that his father wasn't coming back, so Taurreyl gave Saxon a sword which was intended to be inherited by his father, it had been in the family for generations and though his beliefs barred him from using it Taurreyl implored that he carry it with him until he either found someone suitable to carry it or has a son who could take it from him.
Time passed by and the two became best of friends, though Saxon thought Taurreyl was too rigid and Tyrrel thought Saxon was too laid back. Eventually age caught up with Tyrrel and he died peacefully in his sleep, this was very distressing for Saxon despite it being painless. After a brief and heartfelt burial conducted by Saxon and fellow druids he went back to his normal way of life.
Briefly after his grandfather's death he was shaken by the death of his mentor, Silnir. To Saxon's understanding she fell prey to an unlikely foe, her brother Horlaen. Silnir and Horlaen had become druids at the same time and the bonds between them seemed strong. After Silnir took upon a student though Horlaen began to jest about her being too soft, or too merciful. These accustaions started to become serious, and Horlaen blamed Saxon for Silnir's change of heart, saying that Saxon should not have forced his moral code upon her, that morals had no place in the natural order of things. It was quite the contrary though as Silnir saw a pleasant and refreshing train of thought in Saxon which didn't conflict with druidic teaching. She chose to adopt that attitude. Ultimately it led to her downfall as Silnir and her brother had to compete for a higher position. Horlaen had no qualms with disposing of his competitor, and thought best to cull her from the pack because he considered her weak. At a friendly meeting between the two siblings he challenged her to a fight to the death, she refused to fight her own brother and he subsequently killed her.
Saxon buried her as well, not far from his grandfather's grave. He went to see Horlaen and demanded to know what happened. Horlaen explained calmly what he had had to do, Saxon rebuked him for such heartless actions and though Horlaen defended his actions with his beliefs it was obvious he was pained by what he had done. Saxon swore vengeance and Horlaen had him expelled from the grove. Having no reason to stay he decided to wander away from it all, partly to put his past behind him and partly to find someone worthy of his grandfather's blade.